EMPTY_HAND_RARM = 0x0002 /*!<Right hand is empty */
};
+/*!< Weapon hand status */
+typedef enum player_hand {
+ PLAYER_HAND_RIGHT = 0x0000, /*!<default hand is RIGHT */
+ PLAYER_HAND_LEFT = 0x0001, /*!<default hand is LEFT */
+ PLAYER_HAND_OTHER = 0x0002 /*!<default hand is NOT RIGHT or LEFT */
+} player_hand;
+
+
/*
* Player sex constants (hard-coded by save-files, arrays, etc)
*/