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[Refactor] 乗馬スキルの上昇処理を PlayerSkill クラスに移設
[hengbandforosx/hengbandosx.git] / src / player / player-status.h
index 8a91965..b67c106 100644 (file)
@@ -2,42 +2,40 @@
 
 /*
  * @file player-status.h
- * @brief ã\83\97ã\83¬ã\83¼ヤーのステータスに関する状態取得処理ヘッダ
+ * @brief ã\83\97ã\83¬ã\82¤ヤーのステータスに関する状態取得処理ヘッダ
  */
 
 #include "system/angband.h"
 
 struct object_type;;
 struct player_type;
-int weapon_exp_level(int weapon_exp);
-int riding_exp_level(int riding_exp);
 int spell_exp_level(int spell_exp);
 
-WEIGHT calc_weapon_weight_limit(player_type *creature_ptr);
-WEIGHT calc_bow_weight_limit(player_type *creature_ptr);
-WEIGHT calc_inventory_weight(player_type *creature_ptr);
+WEIGHT calc_weapon_weight_limit(player_type *player_ptr);
+WEIGHT calc_bow_weight_limit(player_type *player_ptr);
+WEIGHT calc_inventory_weight(player_type *player_ptr);
 
-int16_t calc_num_fire(player_type *creature_ptr, object_type *o_ptr);
-WEIGHT calc_weight_limit(player_type *creature_ptr);
-void update_creature(player_type *creature_ptr);
-bool player_has_no_spellbooks(player_type *creature_ptr);
+int16_t calc_num_fire(player_type *player_ptr, object_type *o_ptr);
+WEIGHT calc_weight_limit(player_type *player_ptr);
+void update_creature(player_type *player_ptr);
+bool player_has_no_spellbooks(player_type *player_ptr);
 
-bool player_place(player_type *creature_ptr, POSITION y, POSITION x);
+bool player_place(player_type *player_ptr, POSITION y, POSITION x);
 
-void check_experience(player_type *creature_ptr);
-void wreck_the_pattern(player_type *creature_ptr);
+void check_experience(player_type *player_ptr);
+void wreck_the_pattern(player_type *player_ptr);
 void cnv_stat(int val, char *out_val);
 int16_t modify_stat_value(int value, int amount);
-long calc_score(player_type *creature_ptr);
-
-bool is_blessed(player_type *creature_ptr);
-bool is_time_limit_esp(player_type *creature_ptr);
-bool is_time_limit_stealth(player_type *creature_ptr);
-bool is_fast(player_type *creature_ptr);
-bool is_invuln(player_type *creature_ptr);
-bool is_hero(player_type *creature_ptr);
-bool is_shero(player_type *creature_ptr);
-bool is_echizen(player_type *creature_ptr);
-bool is_chargeman(player_type *creature_ptr);
-
-void stop_mouth(player_type *caster_ptr);
+long calc_score(player_type *player_ptr);
+
+bool is_blessed(player_type *player_ptr);
+bool is_time_limit_esp(player_type *player_ptr);
+bool is_time_limit_stealth(player_type *player_ptr);
+bool is_fast(player_type *player_ptr);
+bool is_invuln(player_type *player_ptr);
+bool is_hero(player_type *player_ptr);
+bool is_shero(player_type *player_ptr);
+bool is_echizen(player_type *player_ptr);
+bool is_chargeman(player_type *player_ptr);
+
+void stop_mouth(player_type *player_ptr);