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[Refactor] #40514 player_type の sustain_wis 変数を廃止. / Abolished sustain_wis variable...
[hengband/hengband.git] / src / player / player-status.h
index 697b147..d31ce66 100644 (file)
@@ -366,19 +366,9 @@ typedef struct player_type {
     bool is_fired;
     bool level_up_message;
 
-    BIT_FLAGS resist_water; /* Resist water */
-
-    BIT_FLAGS reflect; /* Reflect 'bolt' attacks */
-    BIT_FLAGS sh_fire; /* Fiery 'immolation' effect */
-    BIT_FLAGS sh_elec; /* Electric 'immolation' effect */
-    BIT_FLAGS sh_cold; /* Cold 'immolation' effect */
-
     BIT_FLAGS anti_magic; /* Anti-magic */
     BIT_FLAGS anti_tele; /* Prevent teleportation */
 
-    BIT_FLAGS sustain_str; /* Keep strength */
-    BIT_FLAGS sustain_int; /* Keep intelligence */
-    BIT_FLAGS sustain_wis; /* Keep wisdom */
     BIT_FLAGS sustain_dex; /* Keep dexterity */
     BIT_FLAGS sustain_con; /* Keep constitution */
     BIT_FLAGS sustain_chr; /* Keep charisma */