#include "player/player-personalities-types.h"
#include "player/player-race-types.h"
#include "spell/spells-util.h"
-
/*
* Most of the "player" information goes here.
*
extern WEIGHT calc_inventory_weight(player_type *creature_ptr);
extern s16b calc_num_fire(player_type *creature_ptr, object_type *o_ptr);
-BIT_FLAGS player_flags_speed(player_type *creature_ptr);
BIT_FLAGS player_flags_stealth(player_type *creature_ptr);
extern WEIGHT calc_weight_limit(player_type *creature_ptr);
extern bool has_melee_weapon(player_type *creature_ptr, int i);