#include "status/element-resistance.h"
#include "term/screen-processor.h"
#include "util/bit-flags-calculator.h"
+#include "player/player-status-flags.h"
/*!
* @brief 自己分析処理(Nethackからのアイデア) / self-knowledge... idea from nethack.
if (creature_ptr->muta3 & MUT3_MOTION) {
info[i++] = _("あなたの動作は正確で力強い。(隠密+1)", "Your movements are precise and forceful (+1 STL).");
}
- if (creature_ptr->muta3 & MUT3_GOOD_LUCK) {
+ if (have_good_luck(creature_ptr)) {
info[i++] = _("あなたは白いオーラにつつまれている。", "There is a white aura surrounding you.");
}
if (creature_ptr->muta3 & MUT3_BAD_LUCK) {