{
int16_t result = 0;
- if (this->player_ptr->muta.has(MUTA::IRON_SKIN)) {
+ if (this->player_ptr->muta.has(PlayerMutationType::IRON_SKIN)) {
result -= 1;
}
- if (this->player_ptr->muta.has(MUTA::LIMBER)) {
+ if (this->player_ptr->muta.has(PlayerMutationType::LIMBER)) {
result += 3;
}
- if (this->player_ptr->muta.has(MUTA::ARTHRITIS)) {
+ if (this->player_ptr->muta.has(PlayerMutationType::ARTHRITIS)) {
result -= 3;
}