/*!
* @brief 器用さ補正計算 - 種族
* @return 器用さ補正値
- * @details
- * * 種族による器用さ修正値。
- * * エントは別途レベル26,41,46到達ごとに減算(-1)
*/
int16_t PlayerDexterity::race_value()
{
int16_t result = PlayerBasicStatistics::race_value();
- if (PlayerRace(this->player_ptr).equals(PlayerRaceType::ENT)) {
- if (this->player_ptr->lev > 25)
- result--;
- if (this->player_ptr->lev > 40)
- result--;
- if (this->player_ptr->lev > 45)
- result--;
- }
+ result += PlayerRace(this->player_ptr).additional_dexterity();
return result;
}
* * 玄武の構えで減算(-2)
* * 朱雀の構えで加算(+2)
*/
-int16_t PlayerDexterity::battleform_value()
+int16_t PlayerDexterity::stance_value()
{
int16_t result = 0;
{
int16_t result = 0;
- if (this->player_ptr->muta.has(MUTA::IRON_SKIN)) {
+ if (this->player_ptr->muta.has(PlayerMutationType::IRON_SKIN)) {
result -= 1;
}
- if (this->player_ptr->muta.has(MUTA::LIMBER)) {
+ if (this->player_ptr->muta.has(PlayerMutationType::LIMBER)) {
result += 3;
}
- if (this->player_ptr->muta.has(MUTA::ARTHRITIS)) {
+ if (this->player_ptr->muta.has(PlayerMutationType::ARTHRITIS)) {
result -= 3;
}