*(pa_ptr->mdeath) = TRUE;
if ((attacker_ptr->pclass == CLASS_BERSERKER) && attacker_ptr->energy_use) {
- if (attacker_ptr->migite && attacker_ptr->hidarite) {
+ if (attacker_ptr->right_hand_weapon && attacker_ptr->left_hand_weapon) {
if (pa_ptr->hand)
attacker_ptr->energy_use = attacker_ptr->energy_use * 3 / 5 + attacker_ptr->energy_use * num * 2 / (attacker_ptr->num_blow[pa_ptr->hand] * 5);
else