#include "angband.h"
#include "core.h"
#include "util.h"
-#include "term.h"
+#include "main/music-definitions-table.h"
+#include "gameterm.h"
#include "avatar.h"
-#include "bldg.h"
-#include "cmd-dump.h"
+#include "market/building.h"
+#include "io/write-diary.h"
+#include "cmd/cmd-dump.h"
+#include "market/arena-info-table.h"
#include "realm-song.h"
#include "floor.h"
#include "artifact.h"
if (winning_seppuku)
{
- exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, _("勝利の後切腹した。", "did Seppuku after the winning."));
+ exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, _("勝利の後切腹した。", "committed seppuku after the winning."));
}
else
{
if (creature_ptr->image && damage_type == DAMAGE_ATTACK)
hit_from = _("何か", "something");
- sprintf(tmp, _("%sによってピンチに陥った。", "A critical situation because of %s."), hit_from);
+ sprintf(tmp, _("%sによってピンチに陥った。", "was in a critical situation because of %s."), hit_from);
exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
}