concptr m_name = r_name + r_info[arena_info[creature_ptr->arena_number].r_idx].name;
msg_format(_("あなたは%sの前に敗れ去った。", "You are beaten by %s."), m_name);
msg_print(NULL);
- if (record_arena) do_cmd_write_nikki(NIKKI_ARENA, -1 - creature_ptr->arena_number, m_name);
+ if (record_arena) do_cmd_write_nikki(p_ptr, NIKKI_ARENA, -1 - creature_ptr->arena_number, m_name);
}
else
{
if (winning_seppuku)
{
- do_cmd_write_nikki(NIKKI_BUNSHOU, 0, _("勝利の後切腹した。", "did Seppuku after the winning."));
+ do_cmd_write_nikki(p_ptr, NIKKI_BUNSHOU, 0, _("勝利の後切腹した。", "did Seppuku after the winning."));
}
else
{
sprintf(buf, _("%d階", "level %d"), (int)current_floor_ptr->dun_level);
sprintf(tmp, _("%sで%sに殺された。", "killed by %s %s."), buf, creature_ptr->died_from);
- do_cmd_write_nikki(NIKKI_BUNSHOU, 0, tmp);
+ do_cmd_write_nikki(p_ptr, NIKKI_BUNSHOU, 0, tmp);
}
- do_cmd_write_nikki(NIKKI_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
- do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
+ do_cmd_write_nikki(p_ptr, NIKKI_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
+ do_cmd_write_nikki(p_ptr, NIKKI_BUNSHOU, 1, "\n\n\n\n");
flush();
hit_from = _("何か", "something");
sprintf(tmp, _("%sによってピンチに陥った。", "A critical situation because of %s."), hit_from);
- do_cmd_write_nikki(NIKKI_BUNSHOU, 0, tmp);
+ do_cmd_write_nikki(p_ptr, NIKKI_BUNSHOU, 0, tmp);
}
if (auto_more)