#include "angband.h"
#include "player-damage.h"
+#include "artifact.h"
/*!
#ifdef JP
if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON))
msg_print("やりやがったな!");
+ else if ((p_ptr->pseikaku == SEIKAKU_CHARGEMAN))
+ {
+ if (randint0(2) == 0) msg_print(_("ジュラル星人め!", ""));
+ else msg_print(_("弱い者いじめは止めるんだ!", ""));
+ }
#endif
/* Potions smash open */
if (!o_ptr->k_idx) return (FALSE);
if (!object_is_armour(o_ptr)) return (FALSE);
+ object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
+ object_flags(o_ptr, flgs);
/* No damage left to be done */
if (o_ptr->ac + o_ptr->to_a <= 0)
{
msg_format(_("%sは既にボロボロだ!", "Your %s is already crumble!"), o_name);
return (FALSE);
}
- object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
- object_flags(o_ptr, flgs);
/* Object resists */
if (have_flag(flgs, TR_IGNORE_ACID))