/* Destroy "amt" items */
inven_item_increase(player_ptr, i, -amt);
- inven_item_optimize(i);
+ inven_item_optimize(player_ptr, i);
}
}
/* No damage left to be done */
if (o_ptr->ac + o_ptr->to_a <= 0)
{
- msg_format(_("%sは既にボロボロだ!", "Your %s is already crumble!"), o_name);
+ msg_format(_("%sは既にボロボロだ!", "is already fully corroded!"), o_name);
return (FALSE);
}