/* Destroy "amt" items */
inven_item_increase(player_ptr, i, -amt);
- inven_item_optimize(i);
+ inven_item_optimize(player_ptr, i);
}
}
/* No damage left to be done */
if (o_ptr->ac + o_ptr->to_a <= 0)
{
- msg_format(_("%sは既にボロボロだ!", "Your %s is already crumble!"), o_name);
+ msg_format(_("%sは既にボロボロだ!", "is already fully corroded!"), o_name);
return (FALSE);
}
chg_virtue(creature_ptr, V_SACRIFICE, 10);
- handle_stuff();
+ handle_stuff(creature_ptr);
creature_ptr->leaving = TRUE;
/* Note death */
return damage;
}
- handle_stuff();
+ handle_stuff(creature_ptr);
/* Hitpoint warning */
if (creature_ptr->chp < warning)