#include "term.h"
#include "avatar.h"
+#include "bldg.h"
#include "cmd-dump.h"
#include "realm-song.h"
#include "floor.h"
#include "player-status.h"
#include "player-effects.h"
#include "player-class.h"
+#include "player-race.h"
#include "monster-spell.h"
#include "world.h"
#include "view-mainwindow.h"
/* No damage left to be done */
if (o_ptr->ac + o_ptr->to_a <= 0)
{
- msg_format(_("%sは既にボロボロだ!", "is already fully corroded!"), o_name);
+ msg_format(_("%sは既にボロボロだ!", "Your %s is already fully corroded!"), o_name);
return FALSE;
}