*/
#include "angband.h"
+#include "util.h"
+
+#include "artifact.h"
+#include "floor.h"
+#include "bldg.h"
+#include "birth.h"
#include "grid.h"
#include "mutation.h"
#include "quest.h"
#include "snipe.h"
#include "files.h"
#include "player-effects.h"
+#include "monster-spell.h"
/*!
* @brief プレイヤーの継続行動を設定する。
for (i = 0; i < INVEN_TOTAL; i++)
{
object_type *o_ptr = &inventory[i];
-
- /* Skip non-objects */
if (!o_ptr->k_idx) continue;
/* Allow "protection" by the MENTAL flag */