#include "player-info/base-status-info.h"
#include "inventory/inventory-slot-types.h"
#include "player-info/self-info-util.h"
+#include "player/player-status-flags.h"
#include "object/object-flags.h"
#include "object-enchant/tr-types.h"
#include "util/bit-flags-calculator.h"
void set_status_sustain_info(player_type *creature_ptr, self_info_type *self_ptr)
{
- if (creature_ptr->sustain_str) {
+ if (has_sustain_str(creature_ptr)) {
self_ptr->info[self_ptr->line++] = _("あなたの腕力は維持されている。", "Your strength is sustained.");
}
- if (creature_ptr->sustain_int) {
+ if (has_sustain_int(creature_ptr)) {
self_ptr->info[self_ptr->line++] = _("あなたの知能は維持されている。", "Your intelligence is sustained.");
}
- if (creature_ptr->sustain_wis) {
+ if (has_sustain_wis(creature_ptr)) {
self_ptr->info[self_ptr->line++] = _("あなたの賢さは維持されている。", "Your wisdom is sustained.");
}
if (creature_ptr->sustain_con) {