-#include "player-info/class-ability-info.h"
+#include "player-info/class-ability-info.h"
#include "player-info/self-info-util.h"
#include "realm/realm-names-table.h"
#include "realm/realm-types.h"
if (player_ptr->realm1 == REALM_HEX) {
break;
}
- /* Fall through */
+ [[fallthrough]];
case PlayerClassType::MAGE:
case PlayerClassType::SORCERER:
if (player_ptr->lev > 24) {