self_ptr->info[self_ptr->line++] = _("あなたの武器はドラゴンに対して特に強い力を発揮する。", "Your weapon is especially deadly against dragons.");
}
-void set_weapon_effect_info(player_type *player_ptr, self_info_type *self_ptr)
+void set_weapon_effect_info(PlayerType *player_ptr, self_info_type *self_ptr)
{
object_type *o_ptr = &player_ptr->inventory_list[INVEN_MAIN_HAND];
if (o_ptr->k_idx == 0)