{
creature_ptr->update &= ~(PU_DISTANCE);
- /* Still need to call update_monsters(FALSE) after update_mon_lite() */
- /* creature_ptr->update &= ~(PU_MONSTERS); */
-
- update_monsters(TRUE);
+ update_monsters(creature_ptr, TRUE);
}
if (creature_ptr->update & (PU_MON_LITE))
if (creature_ptr->update & (PU_MONSTERS))
{
creature_ptr->update &= ~(PU_MONSTERS);
- update_monsters(FALSE);
+ update_monsters(creature_ptr, FALSE);
}
}