#include "player-status.h"
#include "player-effects.h"
#include "player-skill.h"
+#include "player-race.h"
+#include "player-class.h"
+#include "player-personality.h"
#include "floor.h"
#include "floor-events.h"
#include "feature.h"
#include "cmd-pet.h"
#include "cmd-spell.h"
#include "dungeon.h"
-#include "player-class.h"
#include "objectkind.h"
#include "monsterrace.h"
+#include "autopick.h"
+#include "cmd-dump.h"
+#include "melee.h"
+#include "world.h"
/*!
* @var horror_desc
if (p_ptr->icky_wield[i])
{
msg_print(_("今の装備はどうも自分にふさわしくない気がする。", "You do not feel comfortable with your weapon."));
- if (is_loading_now)
+ if (current_world_ptr->is_loading_now)
{
chg_virtue(V_FAITH, -1);
}
if (heavy_armor())
{
msg_print(_("装備が重くてバランスを取れない。", "The weight of your armor disrupts your balance."));
- if (is_loading_now)
+ if (current_world_ptr->is_loading_now)
{
chg_virtue(V_HARMONY, -1);
}
}
else power *= 2;
- if (!is_loading_now)
+ if (!current_world_ptr->is_loading_now)
return; /* No effect yet, just loaded... */
if (!m_ptr->ml)