break;
case TROUBLE_COLLAPSING:
/* override Fixed_abil; uncurse that if feasible */
-#if 0 /*JP*/
+#if 0 /*JP:T*/
You_feel("%sstronger.",
(AMAX(A_STR) - ABASE(A_STR) > 6) ? "much " : "");
#else
aligntyp resp_god;
boolean via_disintegration;
{
-#if 0 /*JP*/
+#if 0 /*JP:T*/
You("%s!", !via_disintegration ? "fry to a crisp"
: "disintegrate into a pile of dust");
#else
switch (rn2(maxanger)) {
case 0:
case 1:
-#if 0 /*JP*/
+#if 0 /*JP:T*/
You_feel("that %s is %s.", align_gname(resp_god),
Hallucination ? "bummed" : "displeased");
#else
case 2:
case 3:
godvoice(resp_god, (char *) 0);
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("\"Thou %s, %s.\"",
(ugod_is_angry() && resp_god == u.ualign.type)
? "hast strayed from the path"
case 7:
case 8:
godvoice(resp_god, (char *) 0);
-#if 0 /*JP*/
+#if 0 /*JP:T*/
verbalize("Thou durst %s me?",
(on_altar() && (a_align(u.ux, u.uy) != resp_god))
? "scorn"
? "\82ð\82³\82°\82·\82Ý\82µ\82©\81H"
: "\82É\8bF\82è\82ð\8b\81\82ß\82µ\82©\81H");
#endif
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("\"Then die, %s!\"",
youmonst.data->mlet == S_HUMAN ? "mortal" : "creature");
#else
str = Something;
if (u.uswallow) {
/* barrier between you and the floor */
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("%s %s into %s %s.", str, vtense(str, "drop"),
s_suffix(mon_nam(u.ustuck)), mbodypart(u.ustuck, STOMACH));
#else
mon_nam(u.ustuck), mbodypart(u.ustuck, STOMACH));
#endif
} else {
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("%s %s %s your %s!", str,
Blind ? "lands" : vtense(str, "appear"),
Levitation ? "beneath" : "at", makeplural(body_part(FOOT)));
in_hand = (uwep && uwep->oartifact == ART_STORMBRINGER);
already_exists =
exist_artifact(RUNESWORD, artiname(ART_STORMBRINGER));
-#if 0 /*JP*/
+#if 0 /*JP:T*/
verbalize("Thou art chosen to %s for My Glory!",
already_exists && !in_hand ? "take lives" : "steal souls");
#else
int trouble = in_trouble(); /* what's your worst difficulty? */
int pat_on_head = 0, kick_on_butt;
-#if 0 /*JP*/
+#if 0 /*JP:T*/
You_feel("that %s is %s.", align_gname(g_align),
(u.ualign.record >= DEVOUT)
? Hallucination ? "pleased as punch" : "well-pleased"
*repair_buf = '\0';
if (uwep->oeroded || uwep->oeroded2)
-#if 0 /*JP*/
+#if 0 /*JP:T*/
Sprintf(repair_buf, " and %s now as good as new",
otense(uwep, "are"));
#else
if (uwep->cursed) {
if (!Blind) {
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("%s %s%s.", Yobjnam2(uwep, "softly glow"),
hcolor(NH_AMBER), repair_buf);
#else
#endif
iflags.last_msg = PLNMSG_OBJ_GLOWS;
} else
-#if 0 /*JP*/
+#if 0 /*JP:T*/
You_feel("the power of %s over %s.", u_gname(),
yname(uwep));
#else
*repair_buf = '\0';
} else if (!uwep->blessed) {
if (!Blind) {
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("%s with %s aura%s.",
Yobjnam2(uwep, "softly glow"),
an(hcolor(NH_LIGHT_BLUE)), repair_buf);
#endif
iflags.last_msg = PLNMSG_OBJ_GLOWS;
} else
-#if 0 /*JP*/
+#if 0 /*JP:T*/
You_feel("the blessing of %s over %s.", u_gname(),
yname(uwep));
#else
/* only give this message if we didn't just bless
or uncurse (which has already given a message) */
if (*repair_buf)
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("%s as good as new!",
Yobjnam2(uwep, Blind ? "feel" : "look"));
#else
if (!u.uevent.uopened_dbridge && !u.uevent.gehennom_entered) {
if (u.uevent.uheard_tune < 1) {
godvoice(g_align, (char *) 0);
-#if 0 /*JP*/
+#if 0 /*JP:T*/
verbalize("Hark, %s!", youmonst.data->mlet == S_HUMAN
? "mortal"
: "creature");
&& (otmp != uarmh /* [see worst_cursed_item()] */
|| uarmh->otyp != HELM_OF_OPPOSITE_ALIGNMENT)) {
if (!Blind) {
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("%s %s.", Yobjnam2(otmp, "softly glow"),
hcolor(NH_AMBER));
#else
other = TRUE;
}
if (!Blind && changed) {
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("%s potion%s on the altar glow%s %s for a moment.",
((other && changed > 1L) ? "Some of the"
: (other ? "One of the" : "The")),
*/
Your("\8c£\8fã\95¨\82Í\8fÁ\82¦\82½\81I");
else
-#if 0 /*JP*/
+#if 0 /*JP:T*/
Your("sacrifice is consumed in a %s!",
u.ualign.type == A_LAWFUL ? "flash of light" : "burst of flame");
#else
if (unicalign == altaralign) {
/* When same as altar, always a very bad action.
*/
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("Such an action is an insult to %s!",
(unicalign == A_CHAOTIC) ? "chaos"
: unicalign ? "law" : "balance");
fall through to the "ashamed" feedback) */
gods_upset(A_NONE);
else
-#if 0 /*JP*/
+#if 0 /*JP:T*/
You_feel("%s.",
Hallucination
? "homesick"
if (u.ualign.record > -99)
u.ualign.record = -99;
/*[apparently shrug/snarl can be sensed without being seen]*/
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("%s shrugs and retains dominion over %s,", Moloch,
u_gname());
#else
pline("\82»\82µ\82Ä\96³\8e\9c\94ß\82É\82 \82È\82½\82Ì\96½\82ð\92D\82Á\82½\81D");
/*JP
*/
-#if 0 /*JP*/
+#if 0 /*JP:T*/
Sprintf(killer.name, "%s indifference", s_suffix(Moloch));
#else
Sprintf(killer.name, "\97â\92W\82È%s", Moloch);
/* And the opposing team picks you up and
carries you off on their shoulders */
adjalign(-99);
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("%s accepts your gift, and gains dominion over %s...",
a_gname(), u_gname());
#else
"In return for thy service, I grant thee the gift of Immortality!");
*/
"\93ð\82Ì\88Ì\8bÆ\82É\91Î\82µ\81C\95s\8e\80\82Ì\91Ì\82ð\8eö\82¯\82æ\82¤\82¼\81I");
-#if 0 /*JP*/
+#if 0 /*JP:T*/
You("ascend to the status of Demigod%s...",
flags.female ? "dess" : "");
#else
*/
You("\8bß\82\82É\97\8b\82ª\97\8e\82¿\82½\89¹\82ð\95·\82¢\82½\81D");
if (!otmp->known) {
-#if 0 /*JP*/
+#if 0 /*JP:T*/
You("realize you have made a %s.",
Hallucination ? "boo-boo" : "mistake");
#else
} else {
/* don't you dare try to fool the gods */
if (Deaf)
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("Oh, no."); /* didn't hear thunderclap */
#else
pline("\82È\82ñ\82Ä\82±\82Á\82½\81D"); /* didn't hear thunderclap */
return 1;
} else {
consume_offering(otmp);
-#if 0 /*JP*/
+#if 0 /*JP:T*/
You("sense a conflict between %s and %s.", u_gname(),
a_gname());
#else
levl[u.ux][u.uy].altarmask
| (Align2amask(u.ualign.type));
if (!Blind)
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline_The("altar glows %s.",
hcolor((u.ualign.type == A_LAWFUL)
? NH_WHITE
u.ugangr = 0;
if (u.ugangr != saved_anger) {
if (u.ugangr) {
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("%s seems %s.", u_gname(),
Hallucination ? "groovy" : "slightly mollified");
#else
if ((int) u.uluck < 0)
change_luck(1);
} else {
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("%s seems %s.", u_gname(),
Hallucination ? "cosmic (not a new fact)"
: "mollified");
u.uluck = 0;
if (u.uluck != saved_luck) {
if (Blind)
-#if 0 /*JP*/
+#if 0 /*JP:T*/
You("think %s brushed your %s.", something,
body_part(FOOT));
#else
body_part(FOOT));
#endif
else
-#if 0 /*JP*/
+#if 0 /*JP:T*/
You(Hallucination
? "see crabgrass at your %s. A funny thing in a dungeon."
: "glimpse a four-leaf clover at your %s.",
if (is_demon(youmonst.data) && (p_aligntyp != A_CHAOTIC)) {
if (praying)
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline_The("very idea of praying to a %s god is repugnant to you.",
p_aligntyp ? "lawful" : "neutral");
#else
u.uinvulnerable = FALSE;
if (p_type == -1) {
-#if 0 /*JP*/
+#if 0 /*JP:T*/
godvoice(alignment,
(alignment == A_LAWFUL)
? "Vile creature, thou durst call upon me?"
}
static const char *hallu_gods[] = {
-#if 0 /*JP*/
+#if 0 /*JP:T*/
"the Flying Spaghetti Monster", /* Church of the FSM */
"Eris", /* Discordianism */
"the Martians", /* every science fiction ever */
}
if (!gnam) {
impossible("No random god name?");
-#if 0 /*JP*/
+#if 0 /*JP:T*/
gnam = "your Friend the Computer"; /* Paranoia */
#else
gnam = "\90e\88¤\82È\82é\83R\83\93\83s\83\85\81[\83^"; /* Paranoia */