if (flg & (PROJECT_STOP))
{
if ((n > 0) &&
- (player_bold(y, x) || grid_array[y][x].m_idx != 0))
+ (player_bold(y, x) || current_floor_ptr->grid_array[y][x].m_idx != 0))
break;
}
if (flg & (PROJECT_STOP))
{
if ((n > 0) &&
- (player_bold(y, x) || grid_array[y][x].m_idx != 0))
+ (player_bold(y, x) || current_floor_ptr->grid_array[y][x].m_idx != 0))
break;
}
if (flg & (PROJECT_STOP))
{
if ((n > 0) &&
- (player_bold(y, x) || grid_array[y][x].m_idx != 0))
+ (player_bold(y, x) || current_floor_ptr->grid_array[y][x].m_idx != 0))
break;
}