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[Refactor] #38862 Moved monster*.c/h to monster/ except for monster-spell.c/h
[hengband/hengband.git] / src / quest.c
index a799fff..3cb266a 100644 (file)
@@ -1,23 +1,25 @@
 #include "angband.h"
 #include "util.h"
+#include "main/music-definitions-table.h"
 
-#include "core.h"
-#include "dungeon.h"
-#include "floor.h"
-#include "floor-save.h"
-#include "floor-events.h"
+#include "core/system-variables.h"
+#include "dungeon/dungeon.h"
+#include "floor/floor.h"
+#include "floor/floor-save.h"
+#include "floor/floor-events.h"
 #include "grid.h"
 #include "quest.h"
-#include "monsterrace-hook.h"
-#include "monster.h"
-#include "player-status.h"
-#include "player-personality.h"
+#include "monster/monsterrace-hook.h"
+#include "monster/monster.h"
+#include "player/player-status.h"
+#include "player/player-personality.h"
 #include "artifact.h"
 #include "feature.h"
-#include "world.h"
-#include "cmd-dump.h"
+#include "world/world.h"
+#include "io/write-diary.h"
+#include "cmd/cmd-dump.h"
 #include "english.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
 
 quest_type *quest; /*!< Quest info */
 QUEST_IDX max_q_idx; /*!< Maximum number of quests */
@@ -54,7 +56,7 @@ void determine_random_questor(player_type *player_ptr, quest_type *q_ptr)
                 * Random monster 5 - 10 levels out of depth
                 * (depending on level)
                 */
-               r_idx = get_mon_num(player_ptr, q_ptr->level + 5 + randint1(q_ptr->level / 10));
+               r_idx = get_mon_num(player_ptr, q_ptr->level + 5 + randint1(q_ptr->level / 10), GMN_ARENA);
                monster_race *r_ptr;
                r_ptr = &r_info[r_idx];