extern void complete_quest(QUEST_IDX quest_num);
extern void check_quest_completion(monster_type *m_ptr);
extern void check_find_art_quest_completion(object_type *o_ptr);
-
+void quest_discovery(QUEST_IDX q_idx);
+extern QUEST_IDX quest_number(DEPTH level);
+extern QUEST_IDX random_quest_number(DEPTH level);