}
case CLASS_PRIEST:
{
- if (p_ptr->realm1 == REALM_LIFE)
+ if (is_good_realm(p_ptr->realm1))
{
if (racial_aux(35, 70, A_WIS, 50))
{
}
case CLASS_PALADIN:
{
- if (p_ptr->realm1 == REALM_LIFE)
+ if (is_good_realm(p_ptr->realm1))
{
if (racial_aux(30, 30, A_WIS, 20))
{
{
if (racial_aux(25, 0, A_INT, 10))
{
- if (take_hit(DAMAGE_USELIFE, p_ptr->lev,
+ int gain_sp;
+ if ((gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev,
#ifdef JP
-"£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1))
+"£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1)))
#else
-"thoughtless convertion from HP to SP", -1))
+"thoughtless convertion from HP to SP", -1)))
#endif
{
- p_ptr->csp += p_ptr->lev / 5;
+ p_ptr->csp += gain_sp / 5;
if (p_ptr->csp > p_ptr->msp)
{
p_ptr->csp = p_ptr->msp;
}
break;
case MIMIC_VAMPIRE:
+ if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
+ {
+#ifdef JP
+ msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
+#else
+ msg_print("Something prevent you from attacking.");
+#endif
+ return FALSE;
+ }
if (racial_aux(2, (1 + (plev / 3)), A_CON, 9))
{
int y, x, dummy = 0;
break;
case RACE_VAMPIRE:
+ if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
+ {
+#ifdef JP
+ msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
+#else
+ msg_print("Something prevent you from attacking.");
+#endif
+ return FALSE;
+ }
if (racial_aux(2, (1 + (plev / 3)), A_CON, 9))
{
int y, x, dummy = 0;
}
case CLASS_PRIEST:
{
- if (p_ptr->realm1 == REALM_LIFE)
+ if (is_good_realm(p_ptr->realm1))
{
#ifdef JP
strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
}
case CLASS_PALADIN:
{
- if (p_ptr->realm1 == REALM_LIFE)
+ if (is_good_realm(p_ptr->realm1))
{
#ifdef JP
strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
power_desc[num].level = 25;
power_desc[num].cost = 0;
- power_desc[num].fail = 100 - racial_chance(20, A_DEX, 0);
+ power_desc[num].fail = 100 - racial_chance(25, A_DEX, 0);
power_desc[num++].number = -3;
#ifdef JP
strcpy(power_desc[num].name, "É´Îö·ý");
power_desc[num].level = 30;
power_desc[num].cost = 30;
- power_desc[num].fail = 100 - racial_chance(20, A_STR, 20);
+ power_desc[num].fail = 100 - racial_chance(30, A_STR, 20);
power_desc[num++].number = -4;
break;
}