cave_type *c_ptr;
if (!get_rep_dir(&dir, FALSE)) return FALSE;
- y = py + ddy[dir];
- x = px + ddx[dir];
+ y = p_ptr->y + ddy[dir];
+ x = p_ptr->x + ddx[dir];
c_ptr = &cave[y][x];
if (!have_flag(f_info[get_feat_mimic(c_ptr)].flags, FF_CAN_DIG))
bool gain_magic(void)
{
int item;
- int pval;
+ PARAMETER_VALUE pval;
int ext = 0;
cptr q, s;
object_type *o_ptr;
floor_item_describe(0 - item);
floor_item_optimize(0 - item);
}
- energy_use = 100;
+ p_ptr->energy_use = 100;
return TRUE;
}
msg_format(_("この能力を使用するにはレベル %d に達していなければなりません。",
"You need to attain level %d to use this power."), min_level);
- energy_use = 0;
+ p_ptr->energy_use = 0;
return 0;
}
else if (p_ptr->confused)
{
msg_print(_("混乱していてその能力は使えない。", "You are too confused to use this power."));
- energy_use = 0;
+ p_ptr->energy_use = 0;
return 0;
}
{
if (!get_check(_("本当に今の衰弱した状態でこの能力を使いますか?", "Really use the power in your weakened state? ")))
{
- energy_use = 0;
+ p_ptr->energy_use = 0;
return 0;
}
}
}
/* take time and pay the price */
- energy_use = 100;
+ p_ptr->energy_use = 100;
/* Success? */
if (randint1(p_ptr->stat_cur[use_stat]) >=
* @brief レイシャル・パワー発動時に口を使う継続的な詠唱処理を中断する
* @return なし
*/
-void ratial_stop_mouth()
+void ratial_stop_mouth(void)
{
if (music_singing_any()) stop_singing();
if (hex_spelling_any()) stop_hex_spell_all();
for (i = 0; i < 6; i++)
{
dir = randint0(8);
- y = py + ddy_ddd[dir];
- x = px + ddx_ddd[dir];
+ y = p_ptr->y + ddy_ddd[dir];
+ x = p_ptr->x + ddx_ddd[dir];
c_ptr = &cave[y][x];
/* Hack -- attack monsters */
if (p_ptr->realm1 == REALM_HEX)
{
bool retval = stop_hex_spell();
- if (retval) energy_use = 10;
+ if (retval) p_ptr->energy_use = 10;
return (retval);
}
case CLASS_MAGE:
int x, y;
if (!get_rep_dir(&dir, FALSE)) return FALSE;
- y = py + ddy[dir];
- x = px + ddx[dir];
+ y = p_ptr->y + ddy[dir];
+ x = p_ptr->x + ddx[dir];
if (cave[y][x].m_idx)
{
py_attack(y, x, 0);
int x, y;
if (!get_rep_dir(&dir, FALSE)) return FALSE;
- y = py + ddy[dir];
- x = px + ddx[dir];
+ y = p_ptr->y + ddy[dir];
+ x = p_ptr->x + ddx[dir];
if (cave[y][x].m_idx)
{
if (one_in_(2))
if (!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return FALSE;
stop_singing();
- energy_use = 10;
+ p_ptr->energy_use = 10;
break;
}
case CLASS_RED_MAGE:
{
set_action(ACTION_LEARN);
}
- energy_use = 0;
+ p_ptr->energy_use = 0;
break;
}
case CLASS_CAVALRY:
msg_print(_("今はペットを操ることに集中していないと。", "You need concentration on the pets now."));
return FALSE;
}
- if (is_mirror_grid(&cave[py][px]))
+ if (is_mirror_grid(&cave[p_ptr->y][p_ptr->x]))
{
msg_print(_("少し頭がハッキリした。", "You feel your head clear a little."));
}
else
{
- cave_type *c_ptr = &cave[py][px];
+ cave_type *c_ptr = &cave[p_ptr->y][p_ptr->x];
feature_type *f_ptr = &f_info[c_ptr->feat];
if (!have_flag(f_ptr->flags, FF_PROJECT) ||
}
- energy_use = 0;
+ p_ptr->energy_use = 0;
break;
}
/* Only works on adjacent monsters */
if (!get_rep_dir(&dir, FALSE)) return FALSE; /* was get_aim_dir */
- y = py + ddy[dir];
- x = px + ddx[dir];
+ y = p_ptr->y + ddy[dir];
+ x = p_ptr->x + ddx[dir];
c_ptr = &cave[y][x];
ratial_stop_mouth();
object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
/* Drop the object from heaven */
- (void)drop_near(q_ptr, -1, py, px);
+ (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);
msg_print(_("食事を料理して作った。", "You cook some food."));
}
break;
/* Only works on adjacent monsters */
if (!get_rep_dir(&dir,FALSE)) return FALSE; /* was get_aim_dir */
- y = py + ddy[dir];
- x = px + ddx[dir];
+ y = p_ptr->y + ddy[dir];
+ x = p_ptr->x + ddx[dir];
c_ptr = &cave[y][x];
ratial_stop_mouth();
default:
msg_print(_("この種族は特殊な能力を持っていません。", "This race has no bonus power."));
- energy_use = 0;
+ p_ptr->energy_use = 0;
}
}
return TRUE;
if (p_ptr->confused)
{
msg_print(_("混乱していて特殊能力を使えません!", "You are too confused to use any powers!"));
- energy_use = 0;
+ p_ptr->energy_use = 0;
return;
}
case '0':
{
screen_load();
- energy_use = 0;
+ p_ptr->energy_use = 0;
return;
}
/* Abort if needed */
if (!flag)
{
- energy_use = 0;
+ p_ptr->energy_use = 0;
return;
}
#ifdef ALLOW_REPEAT
p_ptr->window |= (PW_PLAYER | PW_SPELL);
}
}
- else energy_use = 0;
+ else p_ptr->energy_use = 0;
/* Success */
return;