*/
#include "angband.h"
-#include "core.h"
+#include "core/stuff-handler.h"
#include "util.h"
#include "cmd-basic.h"
#include "spells-status.h"
#include "spells-object.h"
#include "spells-floor.h"
-#include "spells.h"
#include "cmd-spell.h"
-#include "realm-hex.h"
+#include "realm/realm-hex.h"
#include "targeting.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "player-class.h"
+#include "effect/spells-effect-util.h"
+#include "spell/spells-type.h"
+#include "spell/spells2.h"
/*!
* @brief 修行僧の構え設定処理
if (retval) creature_ptr->energy_use = 10;
return (retval);
}
+ /* Fall through */
case CLASS_MAGE:
/* case CLASS_HIGH_MAGE: */
case CLASS_SORCERER:
}
else if (command == -4)
{
- if (!identify_fully(creature_ptr, FALSE)) return FALSE;
+ if (!identify_fully(creature_ptr, FALSE, 0)) return FALSE;
}
break;
}
{
if (creature_ptr->lev > 29)
{
- if (!identify_fully(creature_ptr, TRUE)) return FALSE;
+ if (!identify_fully(creature_ptr, TRUE, 0)) return FALSE;
}
else
{
- if (!ident_spell(creature_ptr, TRUE)) return FALSE;
+ if (!ident_spell(creature_ptr, TRUE, 0)) return FALSE;
}
break;
}
case RACE_GNOME:
msg_print(_("パッ!", "Blink!"));
- teleport_player(creature_ptr, 10, 0L);
+ teleport_player(creature_ptr, 10, TELEPORT_SPONTANEOUS);
break;
case RACE_HALF_ORC:
power_desc[num++].number = -3;
break;
}
+ /* Fall through */
case CLASS_MAGE:
/* case CLASS_HIGH_MAGE: */
case CLASS_SORCERER: