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[Refactor] #37353 #if 0 プリプロセッサ削除 / Delete #if 0 code.
[hengband/hengband.git] / src / racial.c
index 88b211c..c3cd6d8 100644 (file)
@@ -80,7 +80,8 @@ static bool do_cmd_archer(void)
        /**********Create shots*********/
        if (ext == 1)
        {
-               int x,y, dir;
+               POSITION x, y;
+               DIRECTION dir;
                cave_type *c_ptr;
 
                if (!get_rep_dir(&dir, FALSE)) return FALSE;
@@ -135,7 +136,6 @@ static bool do_cmd_archer(void)
 
                item_tester_hook = item_tester_hook_convertible;
 
-               /* Get an item */
                q = _("どのアイテムから作りますか? ", "Convert which item? ");
                s = _("材料を持っていない。", "You have no item to convert.");
                if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
@@ -194,7 +194,6 @@ static bool do_cmd_archer(void)
 
                item_tester_hook = item_tester_hook_convertible;
 
-               /* Get an item */
                q = _("どのアイテムから作りますか? ", "Convert which item? ");
                s = _("材料を持っていない。", "You have no item to convert.");
                if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
@@ -263,7 +262,6 @@ bool gain_magic(void)
        /* Only accept legal items */
        item_tester_hook = item_tester_hook_recharge;
 
-       /* Get an item */
        q = _("どのアイテムの魔力を取り込みますか? ", "Gain power of which item? ");
        s = _("魔力を取り込めるアイテムがない。", "You have nothing to gain power.");
 
@@ -334,7 +332,6 @@ bool gain_magic(void)
        }
 
        object_desc(o_name, o_ptr, 0);
-       /* Message */
        msg_format(_("%sの魔力を取り込んだ。", "You absorb magic of %s."), o_name);
 
        /* Eliminate the item (from the pack) */
@@ -398,8 +395,6 @@ static bool choose_kamae(void)
                msg_print(_("混乱していて構えられない!", "Too confused."));
                return FALSE;
        }
-
-       /* Save screen */
        screen_save();
        prt(_(" a) 構えをとく", " a) No form"), 2, 20);
 
@@ -503,8 +498,6 @@ static bool choose_kata(void)
                msg_print(_("体が震えて構えられない!", "You are trembling with fear!"));
                return FALSE;
        }
-
-       /* Save screen */
        screen_save();
        prt(_(" a) 型を崩す", " a) No Form"), 2, 20);
 
@@ -592,12 +585,12 @@ typedef struct power_desc_type power_desc_type;
  */
 struct power_desc_type
 {
-       char name[80];
-       PLAYER_LEVEL level;
-       int  cost;
-       int  stat;
-       int  fail;
-       int  number;
+       char name[80];      //!<レイシャル名
+       PLAYER_LEVEL level;     //!<体得レベル
+       int cost;
+       int stat;
+       int fail;
+       int number;
 };
 
 
@@ -606,10 +599,10 @@ struct power_desc_type
  * @param pd_ptr 発動したいレイシャル・パワー情報の構造体参照ポインタ
  * @return 成功率(%)を返す
  */
-static int racial_chance(power_desc_type *pd_ptr)
+static PERCENTAGE racial_chance(power_desc_type *pd_ptr)
 {
        PLAYER_LEVEL min_level  = pd_ptr->level;
-       int  difficulty = pd_ptr->fail;
+       int difficulty = pd_ptr->fail;
 
        int i;
        int val;
@@ -746,8 +739,8 @@ static int racial_aux(power_desc_type *pd_ptr)
  */
 static bool cmd_racial_power_aux(s32b command)
 {
-       s16b        plev = p_ptr->lev;
-       int         dir = 0;
+       PLAYER_LEVEL plev = p_ptr->lev;
+       DIRECTION dir = 0;
 
        if (command <= -3)
        {
@@ -805,23 +798,7 @@ static bool cmd_racial_power_aux(s32b command)
                }
                case CLASS_ROGUE:
                {
-                       int x, y;
-
-                       if (!get_rep_dir(&dir, FALSE)) return FALSE;
-                       y = p_ptr->y + ddy[dir];
-                       x = p_ptr->x + ddx[dir];
-                       if (cave[y][x].m_idx)
-                       {
-                               py_attack(y, x, 0);
-                               if (randint0(p_ptr->skill_dis) < 7)
-                                       msg_print(_("うまく逃げられなかった。", "You are failed to run away."));
-                               else teleport_player(30, 0L);
-                       }
-                       else
-                       {
-                               msg_print(_("その方向にはモンスターはいません。", "You don't see any monster in this direction"));
-                               msg_print(NULL);
-                       }
+                       if(!panic_hit()) return FALSE;
                        break;
                }
                case CLASS_RANGER:
@@ -906,7 +883,7 @@ static bool cmd_racial_power_aux(s32b command)
                        }
                        else if (command == -4)
                        {
-                               int x, y;
+                               POSITION x, y;
 
                                if (!get_rep_dir(&dir, FALSE)) return FALSE;
                                y = p_ptr->y + ddy[dir];
@@ -1218,51 +1195,7 @@ static bool cmd_racial_power_aux(s32b command)
                        break;
                }
                case MIMIC_VAMPIRE:
-                       if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
-                       {
-                               msg_print(_("なぜか攻撃することができない。", "Something prevent you from attacking."));
-                               return FALSE;
-                       }
-                       else
-                       {
-                               int y, x, dummy = 0;
-                               cave_type *c_ptr;
-
-                               /* Only works on adjacent monsters */
-                               if (!get_rep_dir(&dir, FALSE)) return FALSE;   /* was get_aim_dir */
-                               y = p_ptr->y + ddy[dir];
-                               x = p_ptr->x + ddx[dir];
-                               c_ptr = &cave[y][x];
-
-                               stop_mouth();
-
-                               if (!c_ptr->m_idx)
-                               {
-                                       msg_print(_("何もない場所に噛みついた!", "You bite into thin air!"));
-                                       break;
-                               }
-
-                               msg_print(_("あなたはニヤリとして牙をむいた...", "You grin and bare your fangs..."));
-                               dummy = plev + randint1(plev) * MAX(1, plev / 10);   /* Dmg */
-                               if (hypodynamic_bolt(dir, dummy))
-                               {
-                                       if (p_ptr->food < PY_FOOD_FULL)
-                                               /* No heal if we are "full" */
-                                               (void)hp_player(dummy);
-                                       else
-                                               msg_print(_("あなたは空腹ではありません。", "You were not hungry."));
-
-                                       /* Gain nutritional sustenance: 150/hp drained */
-                                       /* A Food ration gives 5000 food points (by contrast) */
-                                       /* Don't ever get more than "Full" this way */
-                                       /* But if we ARE Gorged,  it won't cure us */
-                                       dummy = p_ptr->food + MIN(5000, 100 * dummy);
-                                       if (p_ptr->food < PY_FOOD_MAX)   /* Not gorged already */
-                                               (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
-                               }
-                               else
-                                       msg_print(_("げぇ。ひどい味だ。", "Yechh. That tastes foul."));
-                       }
+                       vampirism();
                        break;
                }
        }
@@ -1557,51 +1490,7 @@ static bool cmd_racial_power_aux(s32b command)
                        break;
 
                case RACE_VAMPIRE:
-                       if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
-                       {
-                               msg_print(_("なぜか攻撃することができない。", "Something prevent you from attacking."));
-                               return FALSE;
-                       }
-                       else
-                       {
-                               int y, x, dummy = 0;
-                               cave_type *c_ptr;
-
-                               /* Only works on adjacent monsters */
-                               if (!get_rep_dir(&dir,FALSE)) return FALSE;   /* was get_aim_dir */
-                               y = p_ptr->y + ddy[dir];
-                               x = p_ptr->x + ddx[dir];
-                               c_ptr = &cave[y][x];
-
-                               stop_mouth();
-
-                               if (!c_ptr->m_idx)
-                               {
-                                       msg_print(_("何もない場所に噛みついた!", "You bite into thin air!"));
-                                       break;
-                               }
-
-                               msg_print(_("あなたはニヤリとして牙をむいた...", "You grin and bare your fangs..."));
-                               dummy = plev + randint1(plev) * MAX(1, plev / 10);   /* Dmg */
-                               if (hypodynamic_bolt(dir, dummy))
-                               {
-                                       if (p_ptr->food < PY_FOOD_FULL)
-                                               /* No heal if we are "full" */
-                                               (void)hp_player(dummy);
-                                       else
-                                               msg_print(_("あなたは空腹ではありません。", "You were not hungry."));
-
-                                       /* Gain nutritional sustenance: 150/hp drained */
-                                       /* A Food ration gives 5000 food points (by contrast) */
-                                       /* Don't ever get more than "Full" this way */
-                                       /* But if we ARE Gorged,  it won't cure us */
-                                       dummy = p_ptr->food + MIN(5000, 100 * dummy);
-                                       if (p_ptr->food < PY_FOOD_MAX)   /* Not gorged already */
-                                               (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
-                               }
-                               else
-                                       msg_print(_("げぇ。ひどい味だ。", "Yechh. That tastes foul."));
-                       }
+                       vampirism();
                        break;
 
                case RACE_SPECTRE:
@@ -2669,9 +2558,7 @@ void do_cmd_racial_power(void)
                                _("(特殊能力 %c-%c, *'で一覧, ESCで中断) どの特殊能力を使いますか?", "(Powers %c-%c, *=List, ESC=exit) Use which power? "),
                                I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
 
-#ifdef ALLOW_REPEAT
 if (!repeat_pull(&i) || i<0 || i>=num) {
-#endif /* ALLOW_REPEAT */
        if (use_menu) screen_save();
         /* Get a spell from the user */
 
@@ -2743,7 +2630,7 @@ if (!repeat_pull(&i) || i<0 || i>=num) {
                                int ctr = 0;
                                char dummy[80];
                                char letter;
-                               int x1, y1;
+                               TERM_LEN x1, y1;
 
                                strcpy(dummy, "");
 
@@ -2861,10 +2748,8 @@ if (!repeat_pull(&i) || i<0 || i>=num) {
                p_ptr->energy_use = 0;
                return;
        }
-#ifdef ALLOW_REPEAT
        repeat_push(i);
        } /*if (!repeat_pull(&i) || ...)*/
-#endif /* ALLOW_REPEAT */
        switch (racial_aux(&power_desc[i]))
        {
        case 1:
@@ -2899,7 +2784,6 @@ if (!repeat_pull(&i) || i<0 || i>=num) {
                        /* Redraw mana and hp */
                        p_ptr->redraw |= (PR_HP | PR_MANA);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_PLAYER | PW_SPELL);
                }
        }