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英語のレイシャルパワーの名前の大文字小文字の使いわけがバラバラなので,
[hengband/hengband.git] / src / racial.c
index 502ea5e..e639431 100644 (file)
@@ -357,7 +357,7 @@ s = "
                        if (p_ptr->magic_num2[o_ptr->sval + ext])
                        {
                                gain_num *= 256;
-                               gain_num = (gain_num/3 + rand_int(gain_num/3)) / 256;
+                               gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
                                if (gain_num < 1) gain_num = 1;
                        }
                        p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
@@ -776,17 +776,17 @@ if (!get_check("
                if (use_hp)
                {
 #ifdef JP
-                       take_hit(DAMAGE_USELIFE, (cost / 2) + randint(cost / 2),
+                       take_hit(DAMAGE_USELIFE, (cost / 2) + randint1(cost / 2),
                                 "²áÅ٤ν¸Ãæ", -1);
 #else
-                       take_hit(DAMAGE_USELIFE, (cost / 2) + randint(cost / 2),
+                       take_hit(DAMAGE_USELIFE, (cost / 2) + randint1(cost / 2),
                                 "concentrating too hard", -1);
 #endif
 
                }
                else
                {
-                       p_ptr->csp -= (cost / 2) + randint(cost / 2);
+                       p_ptr->csp -= (cost / 2) + randint1(cost / 2);
                }
        }
 
@@ -798,8 +798,8 @@ if (!get_check("
        p_ptr->window |= (PW_PLAYER | PW_SPELL);
 
        /* Success? */
-       if (randint(p_ptr->stat_cur[use_stat]) >=
-           ((difficulty / 2) + randint(difficulty / 2)))
+       if (randint1(p_ptr->stat_cur[use_stat]) >=
+           ((difficulty / 2) + randint1(difficulty / 2)))
        {
                return TRUE;
        }
@@ -834,7 +834,7 @@ static bool cmd_racial_power_aux(s32b command)
 
                                for (i = 0; i < 6; i++)
                                {
-                                       dir = rand_int(8);
+                                       dir = randint0(8);
                                        y = py + ddy_ddd[dir];
                                        x = px + ddx_ddd[dir];
                                        c_ptr = &cave[y][x];
@@ -899,7 +899,7 @@ msg_print("
                                if (cave[y][x].m_idx)
                                {
                                        py_attack(y, x, 0);
-                                       if (rand_int(p_ptr->skill_dis) < 7)
+                                       if (randint0(p_ptr->skill_dis) < 7)
 #ifdef JP
 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
 #else
@@ -1316,7 +1316,7 @@ msg_print("
                                rlev = r_ptr->level;
                                if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
                                if (rlev > 60) rlev = 60+(rlev-60)/2;
-                               if ((randint(skill_exp[GINOU_RIDING]/120+p_ptr->lev*2/3) > rlev) && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR)) && (rlev < p_ptr->lev*3/2+rand_int(p_ptr->lev/5)))
+                               if ((randint1(skill_exp[GINOU_RIDING]/120+p_ptr->lev*2/3) > rlev) && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR)) && (rlev < p_ptr->lev*3/2+randint0(p_ptr->lev/5)))
                                {
 #ifdef JP
                                        msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
@@ -1489,7 +1489,7 @@ msg_print("
                                msg_print("You grin and bare your fangs...");
 #endif
 
-                               dummy = plev + randint(plev) * MAX(1, plev / 10);   /* Dmg */
+                               dummy = plev + randint1(plev) * MAX(1, plev / 10);   /* Dmg */
                                if (drain_life(dir, dummy))
                                {
                                        if (p_ptr->food < PY_FOOD_FULL)
@@ -1605,7 +1605,7 @@ msg_print("
 
                                (void)set_afraid(0);
 
-                               (void)set_shero(10 + randint(plev), FALSE);
+                               (void)set_shero(10 + randint1(plev), FALSE);
                                (void)hp_player(30);
                        }
                        break;
@@ -1680,7 +1680,7 @@ msg_print("
 
                                (void)set_afraid(0);
 
-                               (void)set_shero(10 + randint(plev), FALSE);
+                               (void)set_shero(10 + randint1(plev), FALSE);
                                (void)hp_player(30);
                        }
                        break;
@@ -1817,7 +1817,7 @@ msg_print("
                case RACE_DRACONIAN:
                        if (racial_aux(1, plev, A_CON, 12))
                        {
-                               int  Type = ((randint(3) == 1) ? GF_COLD : GF_FIRE);
+                               int  Type = (one_in_(3) ? GF_COLD : GF_FIRE);
 #ifdef JP
 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
 #else
@@ -1825,7 +1825,7 @@ cptr Type_desc = ((Type == GF_COLD) ? "
 #endif
 
 
-                               if (randint(100) < plev)
+                               if (randint1(100) < plev)
                                {
                                        switch (p_ptr->pclass)
                                        {
@@ -1836,7 +1836,7 @@ cptr Type_desc = ((Type == GF_COLD) ? "
                                                case CLASS_IMITATOR:
                                                case CLASS_ARCHER:
                                                case CLASS_SMITH:
-                                                       if (randint(3) == 1)
+                                                       if (one_in_(3))
                                                        {
                                                                Type = GF_MISSILE;
 #ifdef JP
@@ -1865,7 +1865,7 @@ Type_desc = "
                                                case CLASS_RED_MAGE:
                                                case CLASS_BLUE_MAGE:
                                                case CLASS_MIRROR_MASTER:
-                                                       if (randint(3) == 1)
+                                                       if (one_in_(3))
                                                        {
                                                                Type = GF_MANA;
 #ifdef JP
@@ -1887,7 +1887,7 @@ Type_desc = "
                                                        }
                                                        break;
                                                case CLASS_CHAOS_WARRIOR:
-                                                       if (randint(3) != 1)
+                                                       if (!one_in_(3))
                                                        {
                                                                Type = GF_CONFUSION;
 #ifdef JP
@@ -1911,7 +1911,7 @@ Type_desc = "
                                                case CLASS_MONK:
                                                case CLASS_SAMURAI:
                                                case CLASS_FORCETRAINER:
-                                                       if (randint(3) != 1)
+                                                       if (!one_in_(3))
                                                        {
                                                                Type = GF_CONFUSION;
 #ifdef JP
@@ -1933,7 +1933,7 @@ Type_desc = "
                                                        }
                                                        break;
                                                case CLASS_MINDCRAFTER:
-                                                       if (randint(3) != 1)
+                                                       if (!one_in_(3))
                                                        {
                                                                Type = GF_CONFUSION;
 #ifdef JP
@@ -1956,7 +1956,7 @@ Type_desc = "
                                                        break;
                                                case CLASS_PRIEST:
                                                case CLASS_PALADIN:
-                                                       if (randint(3) == 1)
+                                                       if (one_in_(3))
                                                        {
                                                                Type = GF_HELL_FIRE;
 #ifdef JP
@@ -1979,7 +1979,7 @@ Type_desc = "
                                                        break;
                                                case CLASS_ROGUE:
                                                case CLASS_NINJA:
-                                                       if (randint(3) == 1)
+                                                       if (one_in_(3))
                                                        {
                                                                Type = GF_DARK;
 #ifdef JP
@@ -2001,7 +2001,7 @@ Type_desc = "
                                                        }
                                                        break;
                                                case CLASS_BARD:
-                                                       if (randint(3) != 1)
+                                                       if (!one_in_(3))
                                                        {
                                                                Type = GF_SOUND;
 #ifdef JP
@@ -2084,7 +2084,7 @@ msg_print("
                case RACE_GOLEM:
                        if (racial_aux(20, 15, A_CON, 8))
                        {
-                               (void)set_shield(randint(20) + 30, FALSE);
+                               (void)set_shield(randint1(20) + 30, FALSE);
                        }
                        break;
 
@@ -2131,7 +2131,7 @@ msg_print("
                                msg_print("You grin and bare your fangs...");
 #endif
 
-                               dummy = plev + randint(plev) * MAX(1, plev / 10);   /* Dmg */
+                               dummy = plev + randint1(plev) * MAX(1, plev / 10);   /* Dmg */
                                if (drain_life(dir, dummy))
                                {
                                        if (p_ptr->food < PY_FOOD_FULL)
@@ -2211,7 +2211,7 @@ msg_format("
                case RACE_KUTA:
                        if (racial_aux(20, 15, A_CHR, 8))
                        {
-                               (void)set_tsubureru(randint(20) + 30, FALSE);
+                               (void)set_tsubureru(randint1(20) + 30, FALSE);
                        }
                        break;
 
@@ -2373,7 +2373,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
 #else
-               strcpy(power_desc[num].name, "eat magic");
+               strcpy(power_desc[num].name, "Eat Magic");
 #endif
 
                power_desc[num].level = 25;
@@ -2389,7 +2389,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
 #else
-                       strcpy(power_desc[num].name, "bless weapon");
+                       strcpy(power_desc[num].name, "Bless Weapon");
 #endif
 
                        power_desc[num].level = 35;
@@ -2417,7 +2417,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
 #else
-               strcpy(power_desc[num].name, "hit and away");
+               strcpy(power_desc[num].name, "Hit and Away");
 #endif
 
                power_desc[num].level = 8;
@@ -2431,7 +2431,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
 #else
-               strcpy(power_desc[num].name, "probe monster");
+               strcpy(power_desc[num].name, "Probe Monster");
 #endif
 
                power_desc[num].level = 15;
@@ -2447,7 +2447,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
 #else
-                       strcpy(power_desc[num].name, "holy lance");
+                       strcpy(power_desc[num].name, "Holy Lance");
 #endif
 
                        power_desc[num].level = 30;
@@ -2460,7 +2460,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
 #else
-                       strcpy(power_desc[num].name, "hell lance");
+                       strcpy(power_desc[num].name, "Hell Lance");
 #endif
 
                        power_desc[num].level = 30;
@@ -2475,7 +2475,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
 #else
-               strcpy(power_desc[num].name, "convert HP to SP");
+               strcpy(power_desc[num].name, "Convert HP to SP");
 #endif
 
                power_desc[num].level = 25;
@@ -2485,7 +2485,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
 #else
-               strcpy(power_desc[num].name, "convert SP to HP");
+               strcpy(power_desc[num].name, "Convert SP to HP");
 #endif
 
                power_desc[num].level = 25;
@@ -2513,7 +2513,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¹½¤¨¤ë");
 #else
-               strcpy(power_desc[num].name, "asuume a posture");
+               strcpy(power_desc[num].name, "Asuume a Posture");
 #endif
 
                power_desc[num].level = 25;
@@ -2552,7 +2552,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
 #else
-               strcpy(power_desc[num].name, "take a photograph");
+               strcpy(power_desc[num].name, "Take a Photograph");
 #endif
 
                power_desc[num].level = 1;
@@ -2590,7 +2590,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
 #else
-               strcpy(power_desc[num].name, "dominate a living thing");
+               strcpy(power_desc[num].name, "Dominate a Living Thing");
 #endif
 
                power_desc[num].level = 1;
@@ -2600,7 +2600,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
 #else
-               strcpy(power_desc[num].name, "dominate living things");
+               strcpy(power_desc[num].name, "Dominate Living Things");
 #endif
 
                power_desc[num].level = 30;
@@ -2614,7 +2614,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
 #else
-               strcpy(power_desc[num].name, "create ammo");
+               strcpy(power_desc[num].name, "Create Ammo");
 #endif
 
                power_desc[num].level = 1;
@@ -2628,7 +2628,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
 #else
-               strcpy(power_desc[num].name, "absorb magic");
+               strcpy(power_desc[num].name, "Absorb Magic");
 #endif
 
                power_desc[num].level = 1;
@@ -2642,7 +2642,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
 #else
-               strcpy(power_desc[num].name, "stop singing");
+               strcpy(power_desc[num].name, "Stop Singing");
 #endif
 
                power_desc[num].level = 1;
@@ -2680,7 +2680,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "·¿");
 #else
-               strcpy(power_desc[num].name, "assume a posture");
+               strcpy(power_desc[num].name, "Assume a Posture");
 #endif
 
                power_desc[num].level = 25;
@@ -2722,7 +2722,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¶õÊ¢½¼Â­");
 #else
-               strcpy(power_desc[num].name, "satisfy hunger");
+               strcpy(power_desc[num].name, "Satisfy Hunger");
 #endif
 
                power_desc[num].level = 5;
@@ -2746,7 +2746,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¶À³ä¤ê");
 #else
-               strcpy(power_desc[num].name, "break mirrors");
+               strcpy(power_desc[num].name, "Break Mirrors");
 #endif
 
                power_desc[num].level = 1;
@@ -2756,7 +2756,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "ÀÅ¿å");
 #else
-               strcpy(power_desc[num].name, "Clear mind");
+               strcpy(power_desc[num].name, "Clear Mind");
 #endif
 
                power_desc[num].level = 30;
@@ -2811,7 +2811,7 @@ strcpy(power_desc[0].name, "(
 #ifdef JP
 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
 #else
-                       sprintf(power_desc[num].name, "nether or fire breath (dam %d)", lvl * 3);
+                       sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
 #endif
 
                        power_desc[num].level = 15;
@@ -2823,7 +2823,7 @@ sprintf(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
 #else
-                       strcpy(power_desc[num].name, "drain life");
+                       strcpy(power_desc[num].name, "Drain Life");
 #endif
 
                        power_desc[num].level = 2;
@@ -2841,7 +2841,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
 #else
-                       strcpy(power_desc[num].name, "detect doors+traps");
+                       strcpy(power_desc[num].name, "Detect Doors+Traps");
 #endif
 
                        power_desc[num].level = 5;
@@ -2853,7 +2853,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
 #else
-                       strcpy(power_desc[num].name, "detect doors+traps");
+                       strcpy(power_desc[num].name, "Detect Doors+Traps");
 #endif
 
                        power_desc[num].level = 10;
@@ -2865,7 +2865,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
 #else
-                       strcpy(power_desc[num].name, "create food");
+                       strcpy(power_desc[num].name, "Create Food");
 #endif
 
                        power_desc[num].level = 15;
@@ -2889,7 +2889,7 @@ sprintf(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¶²Éݽüµî");
 #else
-                       strcpy(power_desc[num].name, "remove fear");
+                       strcpy(power_desc[num].name, "Remove Fear");
 #endif
 
                        power_desc[num].level = 3;
@@ -2901,7 +2901,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
 #else
-                       strcpy(power_desc[num].name, "berserk");
+                       strcpy(power_desc[num].name, "Berserk");
 #endif
 
                        power_desc[num].level = 10;
@@ -2913,7 +2913,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
 #else
-                       strcpy(power_desc[num].name, "berserk");
+                       strcpy(power_desc[num].name, "Berserk");
 #endif
 
                        power_desc[num].level = 8;
@@ -2947,7 +2947,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
 #else
-                       strcpy(power_desc[num].name, "explosive rune");
+                       strcpy(power_desc[num].name, "Explosive Rune");
 #endif
 
                        power_desc[num].level = 25;
@@ -2959,7 +2959,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "´äÀÐÍϲò");
 #else
-                       strcpy(power_desc[num].name, "stone to mud");
+                       strcpy(power_desc[num].name, "Stone to Mud");
 #endif
 
                        power_desc[num].level = 20;
@@ -2971,7 +2971,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¥¹¥­¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
 #else
-                       strcpy(power_desc[num].name, "probing");
+                       strcpy(power_desc[num].name, "Probing");
 #endif
 
                        power_desc[num].level = 15;
@@ -2983,7 +2983,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
 #else
-                       sprintf(power_desc[num].name, "throw boulder (dam %d)", (3 * lvl) / 2);
+                       sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
 #endif
 
                        power_desc[num].level = 20;
@@ -2995,7 +2995,7 @@ sprintf(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
 #else
-                       strcpy(power_desc[num].name, "scare monster");
+                       strcpy(power_desc[num].name, "Scare Monster");
 #endif
 
                        power_desc[num].level = 15;
@@ -3007,7 +3007,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
 #else
-                       strcpy(power_desc[num].name, "scare monster");
+                       strcpy(power_desc[num].name, "Scare Monster");
 #endif
 
                        power_desc[num].level = 4;
@@ -3019,7 +3019,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 sprintf(power_desc[num].name, "»À¤ÎÂà(¥À¥á¡¼¥¸ %d)", lvl);
 #else
-                       sprintf(power_desc[num].name, "spit acid (dam %d)", lvl);
+                       sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
 #endif
 
                        power_desc[num].level = 9;
@@ -3031,7 +3031,7 @@ sprintf(power_desc[num].name, "
 #ifdef JP
 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
 #else
-                       sprintf(power_desc[num].name, "poison dart (dam %d)", lvl);
+                       sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
 #endif
 
                        power_desc[num].level = 12;
@@ -3043,7 +3043,7 @@ sprintf(power_desc[num].name, "
 #ifdef JP
 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
 #else
-                       sprintf(power_desc[num].name, "magic missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
+                       sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
 #endif
 
                        power_desc[num].level = 2;
@@ -3055,7 +3055,7 @@ sprintf(power_desc[num].name, "
 #ifdef JP
 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
 #else
-                       sprintf(power_desc[num].name, "breath weapon (dam %d)", lvl * 2);
+                       sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
 #endif
 
                        power_desc[num].level = 1;
@@ -3067,7 +3067,7 @@ sprintf(power_desc[num].name, "
 #ifdef JP
 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
 #else
-                       sprintf(power_desc[num].name, "mind blast (dam %d)", lvl);
+                       sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
 #endif
 
                        power_desc[num].level = 15;
@@ -3079,7 +3079,7 @@ sprintf(power_desc[num].name, "
 #ifdef JP
 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
 #else
-                       sprintf(power_desc[num].name, "fire bolt/ball (dam %d)", lvl);
+                       sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
 #endif
 
                        power_desc[num].level = 9;
@@ -3091,7 +3091,7 @@ sprintf(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
 #else
-                       strcpy(power_desc[num].name, "stone skin (dur 1d20+30)");
+                       strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
 #endif
 
                        power_desc[num].level = 20;
@@ -3104,7 +3104,7 @@ strcpy(power_desc[num].name, "ȩ
 #ifdef JP
 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
 #else
-                       strcpy(power_desc[num].name, "restore life");
+                       strcpy(power_desc[num].name, "Restore Life");
 #endif
 
                        power_desc[num].level = 30;
@@ -3116,7 +3116,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
 #else
-                       strcpy(power_desc[num].name, "drain life");
+                       strcpy(power_desc[num].name, "Drain Life");
 #endif
 
                        power_desc[num].level = 2;
@@ -3128,7 +3128,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "̲¤êÊ´");
 #else
-                       strcpy(power_desc[num].name, "sleeping dust");
+                       strcpy(power_desc[num].name, "Sleeping Dust");
 #endif
 
                        power_desc[num].level = 12;
@@ -3140,7 +3140,7 @@ strcpy(power_desc[num].name, "̲
 #ifdef JP
 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
 #else
-                       sprintf(power_desc[num].name, "nether or fire breath (dam %d)", lvl * 3);
+                       sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
 #endif
 
                        power_desc[num].level = 15;
@@ -3152,7 +3152,7 @@ sprintf(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "²£¤Ë¿­¤Ó¤ë");
 #else
-                       strcpy(power_desc[num].name, "expand horizontally (dur 30+1d20)");
+                       strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
 #endif
 
                        power_desc[num].level = 20;
@@ -3166,7 +3166,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
 #else
-                               strcpy(power_desc[num].name, "ray gun");
+                               strcpy(power_desc[num].name, "Ray Gun");
 #endif
 
                                power_desc[num].level = 1;
@@ -3178,7 +3178,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
 #else
-                               strcpy(power_desc[num].name, "blaster");
+                               strcpy(power_desc[num].name, "Blaster");
 #endif
 
                                power_desc[num].level = 10;
@@ -3190,7 +3190,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
 #else
-                               strcpy(power_desc[num].name, "bazooka");
+                               strcpy(power_desc[num].name, "Bazooka");
 #endif
 
                                power_desc[num].level = 25;
@@ -3202,7 +3202,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥­¥ã¥Î¥ó");
 #else
-                               strcpy(power_desc[num].name, "beam cannon");
+                               strcpy(power_desc[num].name, "Beam Cannon");
 #endif
 
                                power_desc[num].level = 35;
@@ -3214,7 +3214,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
 #else
-                               strcpy(power_desc[num].name, "rocket");
+                               strcpy(power_desc[num].name, "Rocket");
 #endif
 
                                power_desc[num].level = 45;
@@ -3237,7 +3237,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
 #else
-                       strcpy(power_desc[num].name, "spit acid");
+                       strcpy(power_desc[num].name, "Spit Acid");
 #endif
 
                        power_desc[num].level = 9;
@@ -3251,7 +3251,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
 #else
-                       strcpy(power_desc[num].name, "fire breath");
+                       strcpy(power_desc[num].name, "Fire Breath");
 #endif
 
                        power_desc[num].level = 20;
@@ -3265,7 +3265,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "ºÅ̲âˤß");
 #else
-                       strcpy(power_desc[num].name, "hypnotic gaze");
+                       strcpy(power_desc[num].name, "Hypnotic Gaze");
 #endif
 
                        power_desc[num].level = 12;
@@ -3279,7 +3279,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
 #else
-                       strcpy(power_desc[num].name, "telekinesis");
+                       strcpy(power_desc[num].name, "Telekinesis");
 #endif
 
                        power_desc[num].level = 9;
@@ -3293,7 +3293,7 @@ strcpy(power_desc[num].name, "ǰư
 #ifdef JP
 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
 #else
-                       strcpy(power_desc[num].name, "teleport");
+                       strcpy(power_desc[num].name, "Teleport");
 #endif
 
                        power_desc[num].level = 7;
@@ -3307,7 +3307,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
 #else
-                       strcpy(power_desc[num].name, "mind blast");
+                       strcpy(power_desc[num].name, "Mind Blast");
 #endif
 
                        power_desc[num].level = 5;
@@ -3321,7 +3321,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "Êü¼Íǽ");
 #else
-                       strcpy(power_desc[num].name, "emit radiation");
+                       strcpy(power_desc[num].name, "Emit Radiation");
 #endif
 
                        power_desc[num].level = 15;
@@ -3335,7 +3335,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
 #else
-                       strcpy(power_desc[num].name, "vampiric drain");
+                       strcpy(power_desc[num].name, "Vampiric Drain");
 #endif
 
                        power_desc[num].level = 2;
@@ -3349,7 +3349,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
 #else
-                       strcpy(power_desc[num].name, "smell metal");
+                       strcpy(power_desc[num].name, "Smell Metal");
 #endif
 
                        power_desc[num].level = 3;
@@ -3363,7 +3363,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "Ũ½­Ó̳Ð");
 #else
-                       strcpy(power_desc[num].name, "smell monsters");
+                       strcpy(power_desc[num].name, "Smell Monsters");
 #endif
 
                        power_desc[num].level = 5;
@@ -3377,7 +3377,7 @@ strcpy(power_desc[num].name, "Ũ
 #ifdef JP
 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
 #else
-                       strcpy(power_desc[num].name, "blink");
+                       strcpy(power_desc[num].name, "Blink");
 #endif
 
                        power_desc[num].level = 3;
@@ -3391,7 +3391,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "´ä¿©¤¤");
 #else
-                       strcpy(power_desc[num].name, "eat rock");
+                       strcpy(power_desc[num].name, "Eat Rock");
 #endif
 
                        power_desc[num].level = 8;
@@ -3405,7 +3405,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
 #else
-                       strcpy(power_desc[num].name, "swap position");
+                       strcpy(power_desc[num].name, "Swap Position");
 #endif
 
                        power_desc[num].level = 15;
@@ -3419,7 +3419,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¶«¤Ó");
 #else
-                       strcpy(power_desc[num].name, "shriek");
+                       strcpy(power_desc[num].name, "Shriek");
 #endif
 
                        power_desc[num].level = 20;
@@ -3433,7 +3433,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¾ÈÌÀ");
 #else
-                       strcpy(power_desc[num].name, "illuminate");
+                       strcpy(power_desc[num].name, "Illuminate");
 #endif
 
                        power_desc[num].level = 3;
@@ -3447,7 +3447,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
 #else
-                       strcpy(power_desc[num].name, "detect curses");
+                       strcpy(power_desc[num].name, "Detect Curses");
 #endif
 
                        power_desc[num].level = 7;
@@ -3461,7 +3461,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
 #else
-                       strcpy(power_desc[num].name, "berserk");
+                       strcpy(power_desc[num].name, "Berserk");
 #endif
 
                        power_desc[num].level = 8;
@@ -3475,7 +3475,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "ÊÑ¿È");
 #else
-                       strcpy(power_desc[num].name, "polymorph");
+                       strcpy(power_desc[num].name, "Polymorph");
 #endif
 
                        power_desc[num].level = 18;
@@ -3489,7 +3489,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
 #else
-                       strcpy(power_desc[num].name, "midas touch");
+                       strcpy(power_desc[num].name, "Midas Touch");
 #endif
 
                        power_desc[num].level = 10;
@@ -3503,7 +3503,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
 #else
-                       strcpy(power_desc[num].name, "grow mold");
+                       strcpy(power_desc[num].name, "Grow Mold");
 #endif
 
                        power_desc[num].level = 1;
@@ -3517,7 +3517,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ­");
 #else
-                       strcpy(power_desc[num].name, "resist elements");
+                       strcpy(power_desc[num].name, "Resist Elements");
 #endif
 
                        power_desc[num].level = 10;
@@ -3531,7 +3531,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "ÃÏ¿Ì");
 #else
-                       strcpy(power_desc[num].name, "earthquake");
+                       strcpy(power_desc[num].name, "Earthquake");
 #endif
 
                        power_desc[num].level = 12;
@@ -3545,7 +3545,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
 #else
-                       strcpy(power_desc[num].name, "eat magic");
+                       strcpy(power_desc[num].name, "Eat Magic");
 #endif
 
                        power_desc[num].level = 17;
@@ -3559,7 +3559,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
 #else
-                       strcpy(power_desc[num].name, "weigh magic");
+                       strcpy(power_desc[num].name, "Weigh Magic");
 #endif
 
                        power_desc[num].level = 6;
@@ -3573,7 +3573,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
 #else
-                       strcpy(power_desc[num].name, "sterilize");
+                       strcpy(power_desc[num].name, "Sterilize");
 #endif
 
                        power_desc[num].level = 12;
@@ -3587,7 +3587,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
 #else
-                       strcpy(power_desc[num].name, "panic hit");
+                       strcpy(power_desc[num].name, "Panic Hit");
 #endif
 
                        power_desc[num].level = 10;
@@ -3601,7 +3601,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "âÁÏÇ");
 #else
-                       strcpy(power_desc[num].name, "dazzle");
+                       strcpy(power_desc[num].name, "Dazzle");
 #endif
 
                        power_desc[num].level = 7;
@@ -3615,7 +3615,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
 #else
-                       strcpy(power_desc[num].name, "laser eye");
+                       strcpy(power_desc[num].name, "Laser Eye");
 #endif
 
                        power_desc[num].level = 7;
@@ -3629,7 +3629,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "µ¢´Ô");
 #else
-                       strcpy(power_desc[num].name, "recall");
+                       strcpy(power_desc[num].name, "Recall");
 #endif
 
                        power_desc[num].level = 17;
@@ -3643,7 +3643,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¼Ù°­¾ÃÌÇ");
 #else
-                       strcpy(power_desc[num].name, "banish evil");
+                       strcpy(power_desc[num].name, "Banish Evil");
 #endif
 
                        power_desc[num].level = 25;
@@ -3657,7 +3657,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
 #else
-                       strcpy(power_desc[num].name, "cold touch");
+                       strcpy(power_desc[num].name, "Cold Touch");
 #endif
 
                        power_desc[num].level = 2;
@@ -3671,7 +3671,7 @@ strcpy(power_desc[num].name, "
 #ifdef JP
 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
 #else
-                       strcpy(power_desc[num].name, "throw object");
+                       strcpy(power_desc[num].name, "Throw Object");
 #endif
 
                        power_desc[num].level = 1;