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[Refactor] #37353 混乱時のコマンド制限処理を cmd_limit_confused() に統合。 / Integrate command limitat...
[hengband/hengband.git] / src / racial.c
index 728b5e2..ef6bca7 100644 (file)
@@ -21,6 +21,8 @@
 #include "player-status.h"
 #include "spells-status.h"
 #include "spells-object.h"
+#include "cmd-spell.h"
+#include "realm-hex.h"
 
 /*!
  * @brief 魔法系コマンドを実行できるかの判定を返す
@@ -59,11 +61,7 @@ static bool choose_kamae(void)
        int i;
        char buf[80];
 
-       if (p_ptr->confused)
-       {
-               msg_print(_("混乱していて構えられない!", "Too confused."));
-               return FALSE;
-       }
+       if (cmd_limit_confused(p_ptr)) return FALSE;
        screen_save();
        prt(_(" a) 構えをとく", " a) No form"), 2, 20);
 
@@ -150,11 +148,7 @@ static bool choose_kata(void)
        int i;
        char buf[80];
 
-       if (p_ptr->confused)
-       {
-               msg_print(_("混乱していて構えられない!", "Too confused."));
-               return FALSE;
-       }
+       if (cmd_limit_confused(p_ptr)) return FALSE;
 
        if (p_ptr->stun)
        {
@@ -232,13 +226,11 @@ static bool choose_kata(void)
        else
        {
                p_ptr->special_defense &= ~(KATA_MASK);
-               p_ptr->update |= (PU_BONUS);
-               p_ptr->update |= (PU_MONSTERS);
+               p_ptr->update |= (PU_BONUS | PU_MONSTERS);
                msg_format(_("%sの型で構えた。", "You assume a posture of %s form."),kata_shurui[new_kata].desc);
                p_ptr->special_defense |= (KATA_IAI << new_kata);
        }
-       p_ptr->redraw |= (PR_STATE);
-       p_ptr->redraw |= (PR_STATUS);
+       p_ptr->redraw |= (PR_STATE | PR_STATUS);
        screen_load();
        return TRUE;
 }
@@ -329,9 +321,9 @@ static int  racial_cost;
 static int racial_aux(power_desc_type *pd_ptr)
 {
        PLAYER_LEVEL min_level  = pd_ptr->level;
-       int  use_stat   = pd_ptr->stat;
-       int  difficulty = pd_ptr->fail;
-       int  use_hp = 0;
+       int use_stat   = pd_ptr->stat;
+       int difficulty = pd_ptr->fail;
+       int use_hp = 0;
 
        racial_cost = pd_ptr->cost;
 
@@ -345,15 +337,13 @@ static int racial_aux(power_desc_type *pd_ptr)
                                         "You need to attain level %d to use this power."), min_level);
 
                p_ptr->energy_use = 0;
-               return 0;
+               return FALSE;
        }
 
-       /* Too confused */
-       else if (p_ptr->confused)
+       if (cmd_limit_confused(p_ptr))
        {
-               msg_print(_("混乱していてその能力は使えない。", "You are too confused to use this power."));
                p_ptr->energy_use = 0;
-               return 0;
+               return FALSE;
        }
 
        /* Risk death? */
@@ -362,7 +352,7 @@ static int racial_aux(power_desc_type *pd_ptr)
                if (!get_check(_("本当に今の衰弱した状態でこの能力を使いますか?", "Really use the power in your weakened state? ")))
                {
                        p_ptr->energy_use = 0;
-                       return 0;
+                       return FALSE;
                }
        }
 
@@ -416,25 +406,7 @@ static bool cmd_racial_power_aux(s32b command)
                {
                case CLASS_WARRIOR:
                {
-                       POSITION y = 0, x = 0;
-                       int i;
-                       cave_type *c_ptr;
-
-                       for (i = 0; i < A_MAX; i++)
-                       {
-                               dir = randint0(8);
-                               y = p_ptr->y + ddy_ddd[dir];
-                               x = p_ptr->x + ddx_ddd[dir];
-                               c_ptr = &cave[y][x];
-
-                               /* Hack -- attack monsters */
-                               if (c_ptr->m_idx)
-                                       py_attack(y, x, 0);
-                               else
-                               {
-                                       msg_print(_("攻撃が空をきった。", "You attack the empty air."));
-                               }
-                       }
+                       return sword_dancing(p_ptr);
                        break;
                }
                case CLASS_HIGH_MAGE:
@@ -488,47 +460,17 @@ static bool cmd_racial_power_aux(s32b command)
                {
                        if (command == -3)
                        {
-                               int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, _("HPからMPへの無謀な変換", "thoughtless convertion from HP to SP"), -1) / 5;
-                               if (gain_sp)
-                               {
-                                       p_ptr->csp += gain_sp;
-                                       if (p_ptr->csp > p_ptr->msp)
-                                       {
-                                               p_ptr->csp = p_ptr->msp;
-                                               p_ptr->csp_frac = 0;
-                                       }
-                               }
-                               else
-                               {
-                                       msg_print(_("変換に失敗した。", "You failed to convert."));
-                               }
+                               return comvert_hp_to_mp(p_ptr);
                        }
                        else if (command == -4)
                        {
-                               if (p_ptr->csp >= p_ptr->lev / 5)
-                               {
-                                       p_ptr->csp -= p_ptr->lev / 5;
-                                       hp_player(p_ptr->lev);
-                               }
-                               else
-                               {
-                                       msg_print(_("変換に失敗した。", "You failed to convert."));
-                               }
+                               return comvert_mp_to_hp(p_ptr);
                        }
-
-                       /* Redraw mana and hp */
-                       p_ptr->redraw |= (PR_HP | PR_MANA);
-
                        break;
                }
                case CLASS_CHAOS_WARRIOR:
                {
-                       msg_print(_("辺りを睨んだ...", "You glare nearby monsters..."));
-                       slow_monsters(p_ptr->lev);
-                       stun_monsters(p_ptr->lev * 4);
-                       confuse_monsters(p_ptr->lev * 4);
-                       turn_monsters(p_ptr->lev * 4);
-                       stasis_monsters(p_ptr->lev * 4);
+                       return confusing_light(p_ptr);
                        break;
                }
                case CLASS_MONK:
@@ -551,54 +493,14 @@ static bool cmd_racial_power_aux(s32b command)
                        }
                        else if (command == -4)
                        {
-                               POSITION x, y;
-
-                               if (!get_rep_dir(&dir, FALSE)) return FALSE;
-                               y = p_ptr->y + ddy[dir];
-                               x = p_ptr->x + ddx[dir];
-                               if (cave[y][x].m_idx)
-                               {
-                                       if (one_in_(2)) 
-                                               msg_print(_("あーたたたたたたたたたたたたたたたたたたたたたた!!!", 
-                                                                       "Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!"));
-                                       else
-                                               msg_print(_("オラオラオラオラオラオラオラオラオラオラオラオラ!!!",
-                                                                       "Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!"));
-
-                                       py_attack(y, x, 0);
-                                       if (cave[y][x].m_idx)
-                                       {
-                                               handle_stuff();
-                                               py_attack(y, x, 0);
-                                       }
-                                       p_ptr->energy_need += ENERGY_NEED();
-                               }
-                               else
-                               {
-                                       msg_print(_("その方向にはモンスターはいません。", "You don't see any monster in this direction"));
-                                       msg_print(NULL);
-                               }
+                               return double_attack(p_ptr);
                        }
                        break;
                }
                case CLASS_MINDCRAFTER:
                case CLASS_FORCETRAINER:
                {
-                       if (total_friends)
-                       {
-                               msg_print(_("今はペットを操ることに集中していないと。", "You need concentration on the pets now."));
-                               return FALSE;
-                       }
-                       msg_print(_("少し頭がハッキリした。", "You feel your head clear a little."));
-
-                       p_ptr->csp += (3 + p_ptr->lev/20);
-                       if (p_ptr->csp >= p_ptr->msp)
-                       {
-                               p_ptr->csp = p_ptr->msp;
-                               p_ptr->csp_frac = 0;
-                       }
-                       p_ptr->redraw |= (PR_MANA);
-                       break;
+                       return clear_mind(p_ptr);
                }
                case CLASS_TOURIST:
                {
@@ -671,27 +573,6 @@ static bool cmd_racial_power_aux(s32b command)
                {
                        if (command == -3)
                        {
-                               int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
-
-                               if (total_friends)
-                               {
-                                       msg_print(_("今はペットを操ることに集中していないと。", "You need concentration on the pets now."));
-                                       return FALSE;
-                               }
-                               if (p_ptr->special_defense & KATA_MASK)
-                               {
-                                       msg_print(_("今は構えに集中している。", "You need concentration on your form."));
-                                       return FALSE;
-                               }
-                               msg_print(_("精神を集中して気合いを溜めた。", "You concentrate to charge your power."));
-
-                               p_ptr->csp += p_ptr->msp / 2;
-                               if (p_ptr->csp >= max_csp)
-                               {
-                                       p_ptr->csp = max_csp;
-                                       p_ptr->csp_frac = 0;
-                               }
-                               p_ptr->redraw |= (PR_MANA);
                        }
                        else if (command == -4)
                        {
@@ -720,43 +601,7 @@ static bool cmd_racial_power_aux(s32b command)
                }
                case CLASS_CAVALRY:
                {
-                       GAME_TEXT m_name[MAX_NLEN];
-                       monster_type *m_ptr;
-                       monster_race *r_ptr;
-                       int rlev;
-
-                       if (p_ptr->riding)
-                       {
-                               msg_print(_("今は乗馬中だ。", "You ARE riding."));
-                               return FALSE;
-                       }
-                       if (!do_riding(TRUE)) return TRUE;
-                       m_ptr = &m_list[p_ptr->riding];
-                       r_ptr = &r_info[m_ptr->r_idx];
-                       monster_desc(m_name, m_ptr, 0);
-                       msg_format(_("%sに乗った。", "You ride on %s."),m_name);
-                       if (is_pet(m_ptr)) break;
-                       rlev = r_ptr->level;
-                       if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
-                       if (rlev > 60) rlev = 60+(rlev-60)/2;
-                       if ((randint1(p_ptr->skill_exp[GINOU_RIDING] / 120 + p_ptr->lev * 2 / 3) > rlev)
-                           && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle
-                           && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR))
-                           && (rlev < p_ptr->lev * 3 / 2 + randint0(p_ptr->lev / 5)))
-                       {
-                               msg_format(_("%sを手なずけた。", "You tame %s."),m_name);
-                               set_pet(m_ptr);
-                       }
-                       else
-                       {
-                               msg_format(_("%sに振り落とされた!", "You have thrown off by %s."),m_name);
-                               rakuba(1,TRUE);
-
-                               /* Paranoia */
-                               /* 落馬処理に失敗してもとにかく乗馬解除 */
-                               p_ptr->riding = 0;
-                       }
-                       break;
+                       return rodeo(p_ptr);
                }
                case CLASS_BERSERKER:
                {
@@ -784,58 +629,14 @@ static bool cmd_racial_power_aux(s32b command)
                        }
                        else if (command == -4)
                        {
-                               if (total_friends)
-                               {
-                                       msg_print(_("今はペットを操ることに集中していないと。", "You need concentration on the pets now."));
-                                       return FALSE;
-                               }
-                               if (is_mirror_grid(&cave[p_ptr->y][p_ptr->x]))
-                               {
-                                       msg_print(_("少し頭がハッキリした。", "You feel your head clear a little."));
-
-                                       p_ptr->csp += (5 + p_ptr->lev * p_ptr->lev / 100);
-                                       if (p_ptr->csp >= p_ptr->msp)
-                                       {
-                                               p_ptr->csp = p_ptr->msp;
-                                               p_ptr->csp_frac = 0;
-                                       }
-                                       p_ptr->redraw |= (PR_MANA);
-                               }
-                               else
-                               {
-                                       msg_print(_("鏡の上でないと集中できない!", "Here are not any mirrors!"));
-                               }
+                               return mirror_concentration(p_ptr);
                        }
                        break;
                }
                case CLASS_NINJA:
-               {
-                       if (p_ptr->action == ACTION_HAYAGAKE)
-                       {
-                               set_action(ACTION_NONE);
-                       }
-                       else
-                       {
-                               cave_type *c_ptr = &cave[p_ptr->y][p_ptr->x];
-                               feature_type *f_ptr = &f_info[c_ptr->feat];
-
-                               if (!have_flag(f_ptr->flags, FF_PROJECT) ||
-                                   (!p_ptr->levitation && have_flag(f_ptr->flags, FF_DEEP)))
-                               {
-                                       msg_print(_("ここでは素早く動けない。", "You cannot run in here."));
-                               }
-                               else
-                               {
-                                       set_action(ACTION_HAYAGAKE);
-                               }
-                       }
-
-
-                       p_ptr->energy_use = 0;
+                       hayagake(p_ptr);
                        break;
                }
-
-               }
        }
        else if (p_ptr->mimic_form)
        {
@@ -844,12 +645,7 @@ static bool cmd_racial_power_aux(s32b command)
                case MIMIC_DEMON:
                case MIMIC_DEMON_LORD:
                {
-                       int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
-                       if (!get_aim_dir(&dir)) return FALSE;
-                       stop_mouth();
-                       msg_format(_("あなたは%sのブレスを吐いた。", "You breathe %s."),((type == GF_NETHER) ? _("地獄", "nether") : _("火炎", "fire")));
-                       fire_breath(type, dir, plev * 3, (plev / 15) + 1);
-                       break;
+                       return demonic_breath(p_ptr);
                }
                case MIMIC_VAMPIRE:
                        vampirism();
@@ -870,18 +666,7 @@ static bool cmd_racial_power_aux(s32b command)
                        break;
 
                case RACE_HOBBIT:
-                       {
-                               object_type *q_ptr;
-                               object_type forge;
-                               q_ptr = &forge;
-
-                               /* Create the food ration */
-                               object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
-
-                               /* Drop the object from heaven */
-                               (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);
-                               msg_print(_("食事を料理して作った。", "You cook some food."));
-                       }
+                       return create_ration(p_ptr);
                        break;
 
                case RACE_GNOME:
@@ -972,142 +757,11 @@ static bool cmd_racial_power_aux(s32b command)
                case RACE_DARK_ELF:
                        if (!get_aim_dir(&dir)) return FALSE;
                        msg_print(_("マジック・ミサイルを放った。", "You cast a magic missile."));
-                       fire_bolt_or_beam(10, GF_MISSILE, dir,
-                           damroll(3 + ((plev - 1) / 5), 4));
+                       fire_bolt_or_beam(10, GF_MISSILE, dir, damroll(3 + ((plev - 1) / 5), 4));
                        break;
 
                case RACE_DRACONIAN:
-                       {
-                               int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
-                               concptr Type_desc = ((Type == GF_COLD) ? _("冷気", "cold") : _("炎", "fire"));
-
-                               if (!get_aim_dir(&dir)) return FALSE;
-
-                               if (randint1(100) < plev)
-                               {
-                                       switch (p_ptr->pclass)
-                                       {
-                                               case CLASS_WARRIOR:
-                                               case CLASS_BERSERKER:
-                                               case CLASS_RANGER:
-                                               case CLASS_TOURIST:
-                                               case CLASS_IMITATOR:
-                                               case CLASS_ARCHER:
-                                               case CLASS_SMITH:
-                                                       if (one_in_(3))
-                                                       {
-                                                               Type = GF_MISSILE;
-                                                               Type_desc = _("エレメント", "the elements");
-                                                       }
-                                                       else
-                                                       {
-                                                               Type = GF_SHARDS;
-                                                               Type_desc = _("破片", "shards");
-                                                       }
-                                                       break;
-                                               case CLASS_MAGE:
-                                               case CLASS_WARRIOR_MAGE:
-                                               case CLASS_HIGH_MAGE:
-                                               case CLASS_SORCERER:
-                                               case CLASS_MAGIC_EATER:
-                                               case CLASS_RED_MAGE:
-                                               case CLASS_BLUE_MAGE:
-                                               case CLASS_MIRROR_MASTER:
-                                                       if (one_in_(3))
-                                                       {
-                                                               Type = GF_MANA;
-                                                               Type_desc = _("魔力", "mana");
-                                                       }
-                                                       else
-                                                       {
-                                                               Type = GF_DISENCHANT;
-                                                               Type_desc = _("劣化", "disenchantment");
-                                                       }
-                                                       break;
-                                               case CLASS_CHAOS_WARRIOR:
-                                                       if (!one_in_(3))
-                                                       {
-                                                               Type = GF_CONFUSION;
-                                                               Type_desc = _("混乱", "confusion");
-                                                       }
-                                                       else
-                                                       {
-                                                               Type = GF_CHAOS;
-                                                               Type_desc = _("カオス", "chaos");
-                                                       }
-                                                       break;
-                                               case CLASS_MONK:
-                                               case CLASS_SAMURAI:
-                                               case CLASS_FORCETRAINER:
-                                                       if (!one_in_(3))
-                                                       {
-                                                               Type = GF_CONFUSION;
-                                                               Type_desc = _("混乱", "confusion");
-                                                       }
-                                                       else
-                                                       {
-                                                               Type = GF_SOUND;
-                                                               Type_desc = _("轟音", "sound");
-                                                       }
-                                                       break;
-                                               case CLASS_MINDCRAFTER:
-                                                       if (!one_in_(3))
-                                                       {
-                                                               Type = GF_CONFUSION;
-                                                               Type_desc = _("混乱", "confusion");
-                                                       }
-                                                       else
-                                                       {
-                                                               Type = GF_PSI;
-                                                               Type_desc = _("精神エネルギー", "mental energy");
-                                                       }
-                                                       break;
-                                               case CLASS_PRIEST:
-                                               case CLASS_PALADIN:
-                                                       if (one_in_(3))
-                                                       {
-                                                               Type = GF_HELL_FIRE;
-                                                               Type_desc = _("地獄の劫火", "hellfire");
-                                                       }
-                                                       else
-                                                       {
-                                                               Type = GF_HOLY_FIRE;
-                                                               Type_desc = _("聖なる炎", "holy fire");
-                                                       }
-                                                       break;
-                                               case CLASS_ROGUE:
-                                               case CLASS_NINJA:
-                                                       if (one_in_(3))
-                                                       {
-                                                               Type = GF_DARK;
-                                                               Type_desc = _("暗黒", "darkness");
-                                                       }
-                                                       else
-                                                       {
-                                                               Type = GF_POIS;
-                                                               Type_desc = _("毒", "poison");
-                                                       }
-                                                       break;
-                                               case CLASS_BARD:
-                                                       if (!one_in_(3))
-                                                       {
-                                                               Type = GF_SOUND;
-                                                               Type_desc = _("轟音", "sound");
-                                                       }
-                                                       else
-                                                       {
-                                                               Type = GF_CONFUSION;
-                                                               Type_desc = _("混乱", "confusion");
-                                                       }
-                                                       break;
-                                       }
-                               }
-
-                               stop_mouth();
-                               msg_format(_("あなたは%sのブレスを吐いた。", "You breathe %s."), Type_desc);
-
-                               fire_breath(Type, dir, plev * 2, (plev / 15) + 1);
-                       }
+                       return draconian_breath(p_ptr);
                        break;
 
                case RACE_MIND_FLAYER:
@@ -1158,13 +812,7 @@ static bool cmd_racial_power_aux(s32b command)
                        break;
 
                case RACE_DEMON:
-                       {
-                               int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
-                               if (!get_aim_dir(&dir)) return FALSE;
-                               stop_mouth();
-                               msg_format(_("あなたは%sのブレスを吐いた。", "You breathe %s."),((type == GF_NETHER) ? _("地獄", "nether") : _("火炎", "fire")));
-                               fire_breath(type, dir, plev * 3, (plev / 15) + 1);
-                       }
+                       return demonic_breath(p_ptr); 
                        break;
 
                case RACE_KUTAR:
@@ -1172,32 +820,7 @@ static bool cmd_racial_power_aux(s32b command)
                        break;
 
                case RACE_ANDROID:
-                       if (!get_aim_dir(&dir)) return FALSE;
-                       if (plev < 10)
-                       {
-                               msg_print(_("レイガンを発射した。", "You fire your ray gun."));
-                               fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
-                       }
-                       else if (plev < 25)
-                       {
-                               msg_print(_("ブラスターを発射した。", "You fire your blaster."));
-                               fire_bolt(GF_MISSILE, dir, plev);
-                       }
-                       else if (plev < 35)
-                       {
-                               msg_print(_("バズーカを発射した。", "You fire your bazooka."));
-                               fire_ball(GF_MISSILE, dir, plev * 2, 2);
-                       }
-                       else if (plev < 45)
-                       {
-                               msg_print(_("ビームキャノンを発射した。", "You fire a beam cannon."));
-                               fire_beam(GF_MISSILE, dir, plev * 2);
-                       }
-                       else
-                       {
-                               msg_print(_("ロケットを発射した。", "You fire a rocket."));
-                               fire_rocket(GF_ROCKET, dir, plev * 5, 2);
-                       }
+                       return android_inside_weapon(p_ptr);
                        break;
 
                default:
@@ -1235,9 +858,8 @@ void do_cmd_racial_power(void)
 
        num = 0;
 
-       if (p_ptr->confused)
+       if (cmd_limit_confused(p_ptr))
        {
-               msg_print(_("混乱していて特殊能力を使えません!", "You are too confused to use any powers!"));
                p_ptr->energy_use = 0;
                return;
        }