#include "realm/realm-craft.h"
#include "cmd-action/cmd-spell.h"
-#include "monster/monster-generator.h"
-#include "monster/place-monster-types.h"
-#include "mutation/mutation.h"
-#include "player/player-effects.h"
-#include "player/player-status.h"
+#include "monster-floor/monster-summon.h"
+#include "monster-floor/place-monster-types.h"
+#include "player/digestion-processor.h"
#include "player/selfinfo.h"
+#include "spell-kind/spells-curse-removal.h"
+#include "spell-kind/spells-enchant.h"
+#include "spell-kind/spells-perception.h"
+#include "spell-realm/spells-craft.h"
+#include "spell-realm/spells-trump.h"
#include "spell/range-calc.h"
#include "spell/spells-object.h"
#include "spell/spells-status.h"
#include "spell/spells-summon.h"
-#include "spell/spells3.h"
-#include "util/util.h"
+#include "status/body-improvement.h"
+#include "status/buff-setter.h"
+#include "status/element-resistance.h"
+#include "status/sight-setter.h"
+#include "view/display-messages.h"
/*!
* @brief 匠領域魔法の各処理を行う
if (cast)
{
- set_kabenuke(caster_ptr, randint1(base) + base, FALSE);
+ set_pass_wall(caster_ptr, randint1(base) + base, FALSE);
}
}
break;