#include "floor.h"
#include "targeting.h"
#include "realm/realm-life.h"
+#include "spell/spells-type.h"
/*!
* @brief 生命領域魔法の各処理を行う
{
if (cast)
{
- if (!ident_spell(caster_ptr, FALSE)) return NULL;
+ if (!ident_spell(caster_ptr, FALSE, 0)) return NULL;
}
}
break;
{
if (cast)
{
- if (!identify_fully(caster_ptr, FALSE)) return NULL;
+ if (!identify_fully(caster_ptr, FALSE, 0)) return NULL;
}
}
break;