concptr do_nature_spell(player_type *player_ptr, SPELL_IDX spell, spell_type mode)
{
bool name = (mode == SPELL_NAME) ? true : false;
- bool desc = (mode == SPELL_DESC) ? true : false;
+ bool desc = (mode == SPELL_DESCRIPTION) ? true : false;
bool info = (mode == SPELL_INFO) ? true : false;
bool cast = (mode == SPELL_CAST) ? true : false;