{
if (cast || fail) {
- int type = (!fail ? SUMMON_ANIMAL_RANGER : SUMMON_ANIMAL);
+ summon_type type = (!fail ? SUMMON_ANIMAL_RANGER : SUMMON_ANIMAL);
msg_print(_("あなたは動物のカードに集中する...", "You concentrate on the trump of an animal..."));
if (trump_summoning(caster_ptr, 1, !fail, caster_ptr->y, caster_ptr->x, 0, type, 0L)) {
if (fail) {
if (name)
return _("カミカゼのカード", "Trump Kamikaze");
if (desc)
- return _("複数の爆発するモンスターを召喚する。", "Summons monsters which explode by itself.");
+ return _("複数の爆発するモンスターを召喚する。", "Summons multiple exploding monsters.");
{
if (cast || fail) {
POSITION x, y;
- int type;
+ summon_type type;
if (cast) {
if (!target_set(caster_ptr, TARGET_KILL))
{
if (cast || fail) {
- int type;
+ summon_type type;
msg_print(_("あなたはモンスターのカードに集中する...", "You concentrate on several trumps at once..."));
if (caster_ptr->pclass == CLASS_BEASTMASTER)
type = SUMMON_LIVING;
else
- type = 0;
+ type = SUMMON_NONE;
if (trump_summoning(caster_ptr, (1 + (plev - 15) / 10), !fail, caster_ptr->y, caster_ptr->x, 0, type, 0L)) {
if (fail) {
{
if (cast) {
- if (!identify_fully(caster_ptr, FALSE, 0))
+ if (!identify_fully(caster_ptr, FALSE, TV_NONE))
return NULL;
}
}
{
if (cast) {
- int type;
+ summon_type type;
if (caster_ptr->pclass == CLASS_BEASTMASTER)
type = SUMMON_HI_DRAGON_LIVING;