case 7:
if (name) return _("軽傷の治癒", "Cure Light Wounds");
- if (desc) return _("怪我と体力を少し回復させる。", "Heals cut and HP a little.");
+ if (desc) return _("怪我と体力を少し回復させる。", "Heals cuts and HP a little.");
{
DICE_NUMBER dice = 2;
case 18:
if (name) return _("重傷の治癒", "Cure Medium Wounds");
- if (desc) return _("怪我と体力を中程度回復させる。", "Heals cut and HP more.");
+ if (desc) return _("怪我と体力を中程度回復させる。", "Heals cuts and HP.");
{
DICE_NUMBER dice = 4;
case 30:
if (name) return _("帰還の呪文", "Word of Recall");
if (desc) return _("地上にいるときはダンジョンの最深階へ、ダンジョンにいるときは地上へと移動する。",
- "Recalls player from dungeon to town, or from town to the deepest level of dungeon.");
+ "Recalls player from dungeon to town or from town to the deepest level of dungeon.");
{
int base = 15;
case 31:
if (name) return _("千里眼", "Clairvoyance");
if (desc) return _("その階全体を永久に照らし、ダンジョン内すべてのアイテムを感知する。さらに、一定時間テレパシー能力を得る。",
- "Maps and lights whole dungeon level. Knows all objects location. And gives telepathy for a while.");
+ "Maps and lights whole dungeon level. Reveals locations of all objects. Gives telepathy for a while.");
{
int base = 25;