#include "angband.h"
#include "cmd-spell.h"
#include "spells-summon.h"
+#include "spells-status.h"
+#include "projection.h"
/*!
* @brief カオス領域魔法の各処理を行う
bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
- const concptr s_dam = _("損傷:", "dam ");
- const concptr s_random = _("ランダム", "random");
-
DIRECTION dir;
PLAYER_LEVEL plev = p_ptr->lev;
if (desc) return _("モンスターにランダムな効果を与える。", "Fires something with random effects.");
{
- if (info) return s_random;
+ if (info) return KWD_RANDOM;
if (cast)
{
if (desc) return _("ランダムな属性の球やビームを発生させる。", "Generate random kind of balls or beams.");
{
- if (info) return format("%s150 / 250", s_dam);
+ if (info) return format("%s150 / 250", KWD_DAM);
if (cast)
{
"Fires rockets, mana balls and nuclear waste balls in all directions each unless you are not adjacent to any walls. Otherwise *destroys* huge area.");
{
- if (info) return format("%s3 * 175", s_dam);
+ if (info) return format("%s3 * 175", KWD_DAM);
if (cast)
{