* @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST)
* @return SPELL_NAME / SPELL_DESC / SPELL_INFO 時には文字列ポインタを返す。SPELL_CAST時はNULL文字列を返す。
*/
-concptr do_craft_spell(SPELL_IDX spell, BIT_FLAGS mode)
+concptr do_craft_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
{
bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
- PLAYER_LEVEL plev = p_ptr->lev;
+ PLAYER_LEVEL plev = caster_ptr->lev;
switch (spell)
{
if (cast)
{
- set_tim_infra(p_ptr, base + randint1(base), FALSE);
+ set_tim_infra(caster_ptr, base + randint1(base), FALSE);
}
}
break;
if (cast)
{
- set_tim_regen(p_ptr, base + randint1(base), FALSE);
+ set_tim_regen(caster_ptr, base + randint1(base), FALSE);
}
}
break;
{
if (cast)
{
- set_food(PY_FOOD_MAX - 1);
+ set_food(caster_ptr, PY_FOOD_MAX - 1);
}
}
break;
if (cast)
{
- set_oppose_cold(p_ptr, randint1(base) + base, FALSE);
+ set_oppose_cold(caster_ptr, randint1(base) + base, FALSE);
}
}
break;
if (cast)
{
- set_oppose_fire(p_ptr, randint1(base) + base, FALSE);
+ set_oppose_fire(caster_ptr, randint1(base) + base, FALSE);
}
}
break;
if (cast)
{
- (void)heroism(base);
+ (void)heroism(caster_ptr, base);
}
}
break;
if (cast)
{
- set_oppose_elec(p_ptr, randint1(base) + base, FALSE);
+ set_oppose_elec(caster_ptr, randint1(base) + base, FALSE);
}
}
break;
if (cast)
{
- set_oppose_acid(p_ptr, randint1(base) + base, FALSE);
+ set_oppose_acid(caster_ptr, randint1(base) + base, FALSE);
}
}
break;
if (cast)
{
- set_tim_invis(p_ptr, randint1(base) + base, FALSE);
+ set_tim_invis(caster_ptr, randint1(base) + base, FALSE);
}
}
break;
if (desc) return _("アイテムにかかった弱い呪いを解除する。", "Removes normal curses from equipped items.");
{
- if (cast) (void)remove_curse();
+ if (cast) (void)remove_curse(caster_ptr);
}
break;
if (cast)
{
- set_oppose_pois(p_ptr, randint1(base) + base, FALSE);
+ set_oppose_pois(caster_ptr, randint1(base) + base, FALSE);
}
}
break;
if (cast)
{
- (void)berserk(base + randint1(base));
+ (void)berserk(caster_ptr, base + randint1(base));
}
}
break;
{
if (cast)
{
- self_knowledge();
+ self_knowledge(caster_ptr);
}
}
break;
if (cast)
{
- set_protevil(p_ptr, randint1(sides) + base, FALSE);
+ set_protevil(caster_ptr, randint1(sides) + base, FALSE);
}
}
break;
{
if (cast)
{
- (void)true_healing(0);
+ (void)true_healing(caster_ptr, 0);
}
}
break;
if (cast)
{
- if (!choose_ele_attack()) return NULL;
+ if (!choose_ele_attack(caster_ptr)) return NULL;
}
}
break;
if (cast)
{
- set_tim_esp(randint1(sides) + base, FALSE);
+ set_tim_esp(caster_ptr, randint1(sides) + base, FALSE);
}
}
break;
if (cast)
{
- set_shield(p_ptr, randint1(sides) + base, FALSE);
+ set_shield(caster_ptr, randint1(sides) + base, FALSE);
}
}
break;
if (cast)
{
- set_oppose_acid(p_ptr, randint1(base) + base, FALSE);
- set_oppose_elec(p_ptr, randint1(base) + base, FALSE);
- set_oppose_fire(p_ptr, randint1(base) + base, FALSE);
- set_oppose_cold(p_ptr, randint1(base) + base, FALSE);
- set_oppose_pois(p_ptr, randint1(base) + base, FALSE);
+ set_oppose_acid(caster_ptr, randint1(base) + base, FALSE);
+ set_oppose_elec(caster_ptr, randint1(base) + base, FALSE);
+ set_oppose_fire(caster_ptr, randint1(base) + base, FALSE);
+ set_oppose_cold(caster_ptr, randint1(base) + base, FALSE);
+ set_oppose_pois(caster_ptr, randint1(base) + base, FALSE);
}
}
break;
if (cast)
{
- set_fast(p_ptr, randint1(sides) + base, FALSE);
+ set_fast(caster_ptr, randint1(sides) + base, FALSE);
}
}
break;
if (cast)
{
- set_kabenuke(p_ptr, randint1(base) + base, FALSE);
+ set_kabenuke(caster_ptr, randint1(base) + base, FALSE);
}
}
break;
{
if (cast)
{
- pulish_shield();
+ pulish_shield(caster_ptr);
}
}
break;
{
if (cast)
{
- if (summon_specific(-1, p_ptr->y, p_ptr->x, plev, SUMMON_GOLEM, PM_FORCE_PET))
+ if (summon_specific(-1, caster_ptr->y, caster_ptr->x, plev, SUMMON_GOLEM, PM_FORCE_PET))
{
msg_print(_("ゴーレムを作った。", "You make a golem."));
}
if (cast)
{
- set_magicdef(p_ptr, randint1(base) + base, FALSE);
+ set_magicdef(caster_ptr, randint1(base) + base, FALSE);
}
}
break;
{
if (cast)
{
- if (!mundane_spell(TRUE)) return NULL;
+ if (!mundane_spell(caster_ptr, TRUE)) return NULL;
}
}
break;
if (desc) return _("アイテムにかかった強力な呪いを解除する。", "Removes normal and heavy curse from equipped items.");
{
- if (cast) (void)remove_all_curse();
+ if (cast) (void)remove_all_curse(caster_ptr);
}
break;
{
if (cast)
{
- if (!identify_fully(FALSE)) return NULL;
+ if (!identify_fully(caster_ptr, FALSE)) return NULL;
}
}
break;
{
if (cast)
{
- if (!enchant_spell(randint0(4) + 1, randint0(4) + 1, 0)) return NULL;
+ if (!enchant_spell(caster_ptr, randint0(4) + 1, randint0(4) + 1, 0)) return NULL;
}
}
break;
{
if (cast)
{
- if (!enchant_spell(0, 0, randint0(3) + 2)) return NULL;
+ if (!enchant_spell(caster_ptr, 0, 0, randint0(3) + 2)) return NULL;
}
}
break;
{
if (cast)
{
- brand_weapon(randint0(18));
+ brand_weapon(caster_ptr, randint0(18));
}
}
break;
if (name) return _("人間トランプ", "Living Trump");
if (desc) return _("ランダムにテレポートする突然変異か、自分の意思でテレポートする突然変異が身につく。",
"Gives mutation which makes you teleport randomly or makes you able to teleport at will.");
- if (cast) become_living_trump(p_ptr);
+ if (cast) become_living_trump(caster_ptr);
break;
case 31:
if (cast)
{
- if (!choose_ele_immune(base + randint1(base))) return NULL;
+ if (!choose_ele_immune(caster_ptr, base + randint1(base))) return NULL;
}
}
break;