if (desc) return _("アイテムにかかった弱い呪いを解除する。", "Removes normal curses from equipped items.");
{
- if (cast)
- {
- if (remove_curse())
- {
- msg_print(_("誰かに見守られているような気がする。", "You feel as if someone is watching over you."));
- }
- }
+ if (cast) (void)remove_curse();
}
break;
{
int base = 3 * plev;
- int sides = 25;
+ DICE_SID sides = 25;
if (info) return info_duration(base, sides);
{
int base = 25;
- int sides = 30;
+ DICE_SID sides = 30;
if (info) return info_duration(base, sides);
{
int base = 30;
- int sides = 20;
+ DICE_SID sides = 20;
if (info) return info_duration(base, sides);
{
int base = plev;
- int sides = 20 + plev;
+ DICE_SID sides = 20 + plev;
if (info) return info_duration(base, sides);
if (desc) return _("アイテムにかかった強力な呪いを解除する。", "Removes normal and heavy curse from equipped items.");
{
- if (cast)
- {
- if (remove_all_curse())
- {
- msg_print(_("誰かに見守られているような気がする。", "You feel as if someone is watching over you."));
- }
- }
+ if (cast) (void)remove_all_curse();
}
break;