case 20:
if (name) return _("悪魔変化", "Polymorph Demon");
if (desc) return _("一定時間、悪魔に変化する。変化している間は本来の種族の能力を失い、代わりに悪魔としての能力を得る。",
- "Causes you to mimic a demon for a while. Loses abilities of original race and gets abilities as a demon.");
+ "Causes you to mimic a demon for a while. You lose the abilities of your original race and get the abilities of a demon for that time.");
{
int base = 10 + plev / 2;
case 24:
if (name) return _("士気高揚", "Raise the Morale");
- if (desc) return _("一定時間、ヒーロー気分になる。", "Removes fear, and gives bonus to hit and 10 more HP for a while.");
+ if (desc) return _("一定時間、ヒーロー気分になる。", "Removes fear. Gives a bonus to hit for a while. Heals you for 10 HP.");
{
int base = 25;
case 28:
if (name) return _("グレーターデーモン召喚", "Summon Greater Demon");
if (desc) return _("上級デーモンを召喚する。召喚するには人間('p','h','t'で表されるモンスター)の死体を捧げなければならない。",
- "Summons greater demon. Requires the sacrifice of a human corpse ('p','h' or 't').");
+ "Summons greater demon. Requires the sacrifice of a human corpse ('p', 'h' or 't').");
{
if (cast)
case 30:
if (name) return _("血の呪い", "Bloody Curse");
if (desc) return _("自分がダメージを受けることによって対象に呪いをかけ、ダメージを与え様々な効果を引き起こす。",
- "Puts blood curse which damages and causes various effects on a monster. You also take damage.");
+ "Puts blood curse, which damages and causes various effects, on a monster. You also take damage.");
{
HIT_POINT dam = 600;
case 31:
if (name) return _("魔王変化", "Polymorph Demonlord");
if (desc) return _("悪魔の王に変化する。変化している間は本来の種族の能力を失い、代わりに悪魔の王としての能力を得、壁を破壊しながら歩く。",
- "Causes you to mimic a demon lord for a while. Loses abilities of original race and gets great abilities as a demon lord. Even hard walls can't stop your walking.");
+ "Causes you to mimic a demon lord for a while. You lose the abilities of your original race and get the great abilities of a demon lord for that time. Even hard walls can't stop your walking.");
{
int base = 15;