case 2:
if (name) return _("邪なる祝福", "Evil Bless");
- if (desc) return _("一定時間、命中率とACにボーナスを得る。", "Gives bonus to hit and AC for a few turns.");
+ if (desc) return _("一定時間、命中率とACにボーナスを得る。", "Gives a bonus to hit and AC for a few turns.");
{
int base = 12;
case 3:
if (name) return _("耐火炎", "Resist Fire");
if (desc) return _("一定時間、炎への耐性を得る。装備による耐性に累積する。",
- "Gives resistance to fire, cold and electricity for a while. These resistances can be added to which from equipment for more powerful resistances.");
+ "Gives resistance to fire, cold and electricity for a while. These resistances can be added to those from equipment for more powerful resistances.");
{
int base = 20;
case 17:
if (name) return _("悪魔のクローク", "Devil Cloak");
if (desc) return _("恐怖を取り除き、一定時間、炎と冷気の耐性、炎のオーラを得る。耐性は装備による耐性に累積する。",
- "Removes fear. Gives resistance to fire and cold, and aura of fire. These resistances can be added to which from equipment for more powerful resistances.");
+ "Removes fear. Gives resistance to fire and cold, and aura of fire. These resistances can be added to those from equipment for more powerful resistances.");
{
TIME_EFFECT base = 20;
case 20:
if (name) return _("悪魔変化", "Polymorph Demon");
if (desc) return _("一定時間、悪魔に変化する。変化している間は本来の種族の能力を失い、代わりに悪魔としての能力を得る。",
- "Mimic a demon for a while. Loses abilities of original race and gets abilities as a demon.");
+ "Causes you to mimic a demon for a while. You lose the abilities of your original race and get the abilities of a demon for that time.");
{
int base = 10 + plev / 2;
int sides1 = plev * 2;
int sides2 = plev * 2;
- if (info) return format("%sd%d+d%d", s_dam, sides1, sides2);
+ if (info) return format("%sd%d+d%d", KWD_DAM, sides1, sides2);
if (cast)
{
case 23:
if (name) return _("破滅の手", "Doom Hand");
- if (desc) return _("破滅の手を放つ。食らったモンスターはそのときのHPの半分前後のダメージを受ける。", "Attempts to make a monster's HP almost half.");
+ if (desc) return _("破滅の手を放つ。食らったモンスターはそのときのHPの半分前後のダメージを受ける。", "Attempts to cut a monster's HP roughly in half.");
{
if (cast)
case 24:
if (name) return _("士気高揚", "Raise the Morale");
- if (desc) return _("一定時間、ヒーロー気分になる。", "Removes fear, and gives bonus to hit and 10 more HP for a while.");
+ if (desc) return _("一定時間、ヒーロー気分になる。", "Removes fear. Gives a bonus to hit for a while. Heals you for 10 HP.");
{
int base = 25;
case 26:
if (name) return _("狂気の円環", "Insanity Circle");
if (desc) return _("自分を中心としたカオスの球、混乱の球を発生させ、近くのモンスターを魅了する。",
- "Generate balls of chaos, confusion and charm centered on you.");
+ "Generates balls of chaos, confusion and charm centered on you.");
{
HIT_POINT dam = 50 + plev;
int power = 20 + plev;
POSITION rad = 3 + plev / 20;
- if (info) return format("%s%d+%d", s_dam, dam / 2, dam / 2);
+ if (info) return format("%s%d+%d", KWD_DAM, dam / 2, dam / 2);
if (cast)
{
case 28:
if (name) return _("グレーターデーモン召喚", "Summon Greater Demon");
if (desc) return _("上級デーモンを召喚する。召喚するには人間('p','h','t'で表されるモンスター)の死体を捧げなければならない。",
- "Summons greater demon. It need to sacrifice a corpse of human ('p','h' or 't').");
+ "Summons greater demon. Requires the sacrifice of a human corpse ('p', 'h' or 't').");
{
if (cast)
case 29:
if (name) return _("地獄嵐", "Nether Storm");
- if (desc) return _("超巨大な地獄の球を放つ。", "Generate a huge ball of nether.");
+ if (desc) return _("超巨大な地獄の球を放つ。", "Generates a huge ball of nether.");
{
HIT_POINT dam = plev * 15;
case 30:
if (name) return _("血の呪い", "Bloody Curse");
if (desc) return _("自分がダメージを受けることによって対象に呪いをかけ、ダメージを与え様々な効果を引き起こす。",
- "Puts blood curse which damages and causes various effects on a monster. You also take damage.");
+ "Puts blood curse, which damages and causes various effects, on a monster. You also take damage.");
{
HIT_POINT dam = 600;
case 31:
if (name) return _("魔王変化", "Polymorph Demonlord");
if (desc) return _("悪魔の王に変化する。変化している間は本来の種族の能力を失い、代わりに悪魔の王としての能力を得、壁を破壊しながら歩く。",
- "Mimic a demon lord for a while. Loses abilities of original race and gets great abilities as a demon lord. Even hard walls can't stop your walking.");
+ "Causes you to mimic a demon lord for a while. You lose the abilities of your original race and get the great abilities of a demon lord for that time. Even hard walls can't stop your walking.");
{
int base = 15;