#include "spells-summon.h"
#include "spells-status.h"
#include "spells-object.h"
+#include "spells-diceroll.h"
#include "avatar.h"
#include "player-status.h"
#include "player-effects.h"
{
if (!get_aim_dir(&dir)) return NULL;
- control_one_undead(dir, plev);
+ control_one_undead(caster_ptr, dir, plev);
}
}
break;
{
if (cast)
{
- animate_dead(0, caster_ptr->y, caster_ptr->x);
+ animate_dead(caster_ptr, 0, caster_ptr->y, caster_ptr->x);
}
}
break;