#include "angband.h"
#include "cmd-spell.h"
-
-
+#include "spells.h"
+#include "spells-summon.h"
+#include "spells-status.h"
+#include "spells-object.h"
+#include "spells-diceroll.h"
+#include "avatar.h"
+#include "player-status.h"
+#include "player-effects.h"
+#include "targeting.h"
+#include "player-class.h"
+#include "player-damage.h"
+#include "player-race.h"
/*!
* @brief 暗黒領域魔法の各処理を行う
+* @param caster_ptr プレーヤーへの参照ポインタ
* @param spell 魔法ID
* @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST)
* @return SPELL_NAME / SPELL_DESC / SPELL_INFO 時には文字列ポインタを返す。SPELL_CAST時はNULL文字列を返す。
*/
-cptr do_death_spell(SPELL_IDX spell, BIT_FLAGS mode)
+concptr do_death_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
{
bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
- static const char s_dam[] = _("損傷:", "dam ");
- static const char s_random[] = _("ランダム", "random");
-
DIRECTION dir;
- int plev = p_ptr->lev;
+ PLAYER_LEVEL plev = caster_ptr->lev;
switch (spell)
{
if (cast)
{
- detect_monsters_nonliving(rad);
+ detect_monsters_nonliving(caster_ptr, rad);
}
}
break;
"Fires a tiny ball of evil power which hurts good monsters greatly.");
{
- int dice = 3 + (plev - 1) / 5;
- int sides = 4;
+ DICE_NUMBER dice = 3 + (plev - 1) / 5;
+ DICE_SID sides = 4;
POSITION rad = 0;
if (info) return info_damage(dice, sides, 0);
* travel to the monster.
*/
- fire_ball(GF_HELL_FIRE, dir, damroll(dice, sides), rad);
+ fire_ball(caster_ptr, GF_HELL_FIRE, dir, damroll(dice, sides), rad);
if (one_in_(5))
{
int effect = randint1(1000);
if (effect == 666)
- fire_ball_hide(GF_DEATH_RAY, dir, plev * 200, 0);
+ fire_ball_hide(caster_ptr, GF_DEATH_RAY, dir, plev * 200, 0);
else if (effect < 500)
- fire_ball_hide(GF_TURN_ALL, dir, plev, 0);
+ fire_ball_hide(caster_ptr, GF_TURN_ALL, dir, plev, 0);
else if (effect < 800)
- fire_ball_hide(GF_OLD_CONF, dir, plev, 0);
+ fire_ball_hide(caster_ptr, GF_OLD_CONF, dir, plev, 0);
else
- fire_ball_hide(GF_STUN, dir, plev, 0);
+ fire_ball_hide(caster_ptr, GF_STUN, dir, plev, 0);
}
}
}
if (cast)
{
- detect_monsters_evil(rad);
+ detect_monsters_evil(caster_ptr, rad);
}
}
break;
{
if (!get_aim_dir(&dir)) return NULL;
- fire_ball(GF_POIS, dir, dam, rad);
+ fire_ball(caster_ptr, GF_POIS, dir, dam, rad);
}
}
break;
if (cast)
{
- set_oppose_pois(randint1(base) + base, FALSE);
+ set_oppose_pois(caster_ptr, randint1(base) + base, FALSE);
}
}
break;
{
if (!get_aim_dir(&dir)) return NULL;
- fear_monster(dir, power);
- stun_monster(dir, power);
+ fear_monster(dir, plev);
+ stun_monster(dir, plev);
}
}
break;
{
if (!get_aim_dir(&dir)) return NULL;
- control_one_undead(dir, power);
+ control_one_undead(caster_ptr, dir, plev);
}
}
break;
if (desc) return _("生命のある者のHPと最大HP双方にダメージを与える効果のある球を放つ。", "Fires a ball which damages to both HP and MaxHP of living monsters.");
{
- int dice = 3;
- int sides = 6;
+ DICE_NUMBER dice = 3;
+ DICE_SID sides = 6;
POSITION rad = (plev < 30) ? 2 : 3;
int base;
- if (IS_WIZARD_CLASS())
+ if (IS_WIZARD_CLASS(caster_ptr))
base = plev + plev / 2;
else
base = plev + plev / 4;
{
if (!get_aim_dir(&dir)) return NULL;
- fire_ball(GF_HYPODYNAMIA, dir, damroll(dice, sides) + base, rad);
+ fire_ball(caster_ptr, GF_HYPODYNAMIA, dir, damroll(dice, sides) + base, rad);
}
}
break;
if (desc) return _("地獄のボルトもしくはビームを放つ。", "Fires a bolt or beam of nether.");
{
- int dice = 8 + (plev - 5) / 4;
- int sides = 8;
+ DICE_NUMBER dice = 8 + (plev - 5) / 4;
+ DICE_SID sides = 8;
if (info) return info_damage(dice, sides, 0);
{
if (!get_aim_dir(&dir)) return NULL;
- fire_bolt_or_beam(beam_chance(), GF_NETHER, dir, damroll(dice, sides));
+ fire_bolt_or_beam(caster_ptr, beam_chance(caster_ptr), GF_NETHER, dir, damroll(dice, sides));
}
}
break;
if (cast)
{
- project(0, rad, p_ptr->y, p_ptr->x, dam, GF_POIS, PROJECT_KILL | PROJECT_ITEM, -1);
+ project(caster_ptr, 0, rad, caster_ptr->y, caster_ptr->x, dam, GF_POIS, PROJECT_KILL | PROJECT_ITEM, -1);
}
}
break;
{
if (!get_aim_dir(&dir)) return NULL;
- fire_ball_hide(GF_GENOCIDE, dir, power, 0);
+ fire_ball_hide(caster_ptr, GF_GENOCIDE, dir, power, 0);
}
}
break;
{
if (cast)
{
- brand_weapon(3);
+ brand_weapon(caster_ptr, 3);
}
}
break;
"Absorbs some HP from a monster and gives them to you by bolt. You will also gain nutritional sustenance from this.");
{
- int dice = 1;
- int sides = plev * 2;
+ DICE_NUMBER dice = 1;
+ DICE_SID sides = plev * 2;
int base = plev * 2;
if (info) return info_damage(dice, sides, base);
if (!get_aim_dir(&dir)) return NULL;
- if (hypodynamic_bolt(dir, dam))
+ if (hypodynamic_bolt(caster_ptr, dir, dam))
{
- chg_virtue(V_SACRIFICE, -1);
- chg_virtue(V_VITALITY, -1);
+ chg_virtue(caster_ptr, V_SACRIFICE, -1);
+ chg_virtue(caster_ptr, V_VITALITY, -1);
- hp_player(dam);
+ hp_player(caster_ptr, dam);
/*
* Gain nutritional sustenance:
* ARE Gorged, it won't cure
* us
*/
- dam = p_ptr->food + MIN(5000, 100 * dam);
+ dam = caster_ptr->food + MIN(5000, 100 * dam);
/* Not gorged already */
- if (p_ptr->food < PY_FOOD_MAX)
- set_food(dam >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dam);
+ if (caster_ptr->food < PY_FOOD_MAX)
+ set_food(caster_ptr, dam >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dam);
}
}
}
{
if (cast)
{
- animate_dead(0, p_ptr->y, p_ptr->x);
+ animate_dead(caster_ptr, 0, caster_ptr->y, caster_ptr->x);
}
}
break;
if (cast)
{
- symbol_genocide(power, TRUE);
+ symbol_genocide(caster_ptr, power, TRUE);
}
}
break;
if (cast)
{
- (void)berserk(base + randint1(base));
+ (void)berserk(caster_ptr, base + randint1(base));
}
}
break;
if (desc) return _("ランダムで様々な効果が起こる。", "Causes random effects.");
{
- if (info) return s_random;
+ if (info) return KWD_RANDOM;
if (cast)
{
if (!get_aim_dir(&dir)) return NULL;
- cast_invoke_spirits(dir);
+ cast_invoke_spirits(caster_ptr, dir);
}
}
break;
if (desc) return _("暗黒のボルトもしくはビームを放つ。", "Fires a bolt or beam of darkness.");
{
- int dice = 4 + (plev - 5) / 4;
- int sides = 8;
+ DICE_NUMBER dice = 4 + (plev - 5) / 4;
+ DICE_SID sides = 8;
if (info) return info_damage(dice, sides, 0);
{
if (!get_aim_dir(&dir)) return NULL;
- fire_bolt_or_beam(beam_chance(), GF_DARK, dir, damroll(dice, sides));
+ fire_bolt_or_beam(caster_ptr, beam_chance(caster_ptr), GF_DARK, dir, damroll(dice, sides));
}
}
break;
if (cast)
{
- (void)berserk(b_base + randint1(b_base));
- set_fast(randint1(sp_sides) + sp_base, FALSE);
+ (void)berserk(caster_ptr, b_base + randint1(b_base));
+ set_fast(caster_ptr, randint1(sp_sides) + sp_base, FALSE);
}
}
break;
{
if (cast)
{
- brand_weapon(4);
+ brand_weapon(caster_ptr, 4);
}
}
break;
{
HIT_POINT dam = 100;
- if (info) return format("%s3*%d", s_dam, dam);
+ if (info) return format("%s3*%d", KWD_DAM, dam);
if (cast)
{
if (!get_aim_dir(&dir)) return NULL;
- chg_virtue(V_SACRIFICE, -1);
- chg_virtue(V_VITALITY, -1);
+ chg_virtue(caster_ptr, V_SACRIFICE, -1);
+ chg_virtue(caster_ptr, V_VITALITY, -1);
for (i = 0; i < 3; i++)
{
- if (hypodynamic_bolt(dir, dam))
- hp_player(dam);
+ if (hypodynamic_bolt(caster_ptr, dir, dam))
+ hp_player(caster_ptr, dam);
}
}
}
if (desc) return _("視界内の生命のあるモンスターにダメージを与える。", "Damages all living monsters in sight.");
{
- int sides = plev * 3;
+ DICE_SID sides = plev * 3;
if (info) return info_damage(1, sides, 0);
if (cast)
{
- dispel_living(randint1(sides));
+ dispel_living(caster_ptr, randint1(sides));
}
}
break;
{
if (!get_aim_dir(&dir)) return NULL;
- fire_ball(GF_DARK, dir, dam, rad);
+ fire_ball(caster_ptr, GF_DARK, dir, dam, rad);
}
}
break;
{
if (!get_aim_dir(&dir)) return NULL;
- death_ray(dir, plev);
+ death_ray(caster_ptr, dir, plev);
}
}
break;
case 25:
if (name) return _("死者召喚", "Raise the Dead");
if (desc) return _("1体のアンデッドを召喚する。", "Summons an undead monster.");
-
- {
- if (cast)
- {
- int type;
- bool pet = one_in_(3);
- u32b flg = 0L;
-
- type = (plev > 47 ? SUMMON_HI_UNDEAD : SUMMON_UNDEAD);
-
- if (!pet || (pet && (plev > 24) && one_in_(3)))
- flg |= PM_ALLOW_GROUP;
-
- if (pet) flg |= PM_FORCE_PET;
- else flg |= (PM_ALLOW_UNIQUE | PM_NO_PET);
-
- if (summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, (plev * 3) / 2, type, flg))
- {
- msg_print(_("冷たい風があなたの周りに吹き始めた。それは腐敗臭を運んでいる...",
- "Cold winds begin to blow around you, carrying with them the stench of decay..."));
-
-
- if (pet)
- {
- msg_print(_("古えの死せる者共があなたに仕えるため土から甦った!",
- "Ancient, long-dead forms arise from the ground to serve you!"));
- }
- else
- {
- msg_print(_("死者が甦った。眠りを妨げるあなたを罰するために!",
- "'The dead arise... to punish you for disturbing them!'"));
- }
-
- chg_virtue(V_UNLIFE, 1);
- }
- }
- }
+ if (cast) cast_summon_undead(caster_ptr, (plev * 3) / 2);
break;
case 26:
{
if (randint1(50) > plev)
{
- if (!ident_spell(FALSE)) return NULL;
+ if (!ident_spell(caster_ptr, FALSE)) return NULL;
}
else
{
if (cast)
{
- set_mimic(base + randint1(base), MIMIC_VAMPIRE, FALSE);
+ set_mimic(caster_ptr, base + randint1(base), MIMIC_VAMPIRE, FALSE);
}
}
break;
{
if (cast)
{
- restore_level();
+ restore_level(caster_ptr);
}
}
break;
if (cast)
{
- mass_genocide(power, TRUE);
+ mass_genocide(caster_ptr, power, TRUE);
}
}
break;
{
if (!get_aim_dir(&dir)) return NULL;
- fire_ball(GF_HELL_FIRE, dir, dam, rad);
- take_hit(DAMAGE_USELIFE, 20 + randint1(30), _("地獄の劫火の呪文を唱えた疲労", "the strain of casting Hellfire"), -1);
+ fire_ball(caster_ptr, GF_HELL_FIRE, dir, dam, rad);
+ take_hit(caster_ptr, DAMAGE_USELIFE, 20 + randint1(30), _("地獄の劫火の呪文を唱えた疲労", "the strain of casting Hellfire"), -1);
}
}
break;
if (cast)
{
- set_wraith_form(randint1(base) + base, FALSE);
+ set_wraith_form(caster_ptr, randint1(base) + base, FALSE);
}
}
break;