#include "angband.h"
#include "cmd-spell.h"
+#include "projection.h"
+#include "spells-summon.h"
+#include "spells-status.h"
+#include "avatar.h"
bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
- static const char s_dam[] = _("損傷:", "dam ");
- static const char s_random[] = _("ランダム", "random");
-
DIRECTION dir;
PLAYER_LEVEL plev = p_ptr->lev;