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[Refactor] #38997 project_all_los() に player_type * 引数を追加. / Add player_type * argume...
[hengband/hengband.git] / src / realm-hex.c
index 0e431c2..f63041a 100644 (file)
 #include "player-status.h"
 #include "player-effects.h"
 #include "player-skill.h"
+#include "player-inventory.h"
 #include "realm-hex.h"
 #include "grid.h"
 #include "monsterrace.h"
 #include "targeting.h"
 #include "realm-song.h"
 #include "view-mainwindow.h"
+#include "world.h"
 
 #define MAX_KEEP 4 /*!<呪術の最大詠唱数 */
 
  * @brief プレイヤーが詠唱中の全呪術を停止する
  * @return なし
  */
-bool stop_hex_spell_all(void)
+bool stop_hex_spell_all(player_type *caster_ptr)
 {
        SPELL_IDX i;
 
        for (i = 0; i < 32; i++)
        {
-               if (hex_spelling(i)) exe_spell(REALM_HEX, i, SPELL_STOP);
+               if (hex_spelling(i)) exe_spell(caster_ptr, REALM_HEX, i, SPELL_STOP);
        }
 
-       CASTING_HEX_FLAGS(p_ptr) = 0;
-       CASTING_HEX_NUM(p_ptr) = 0;
+       CASTING_HEX_FLAGS(caster_ptr) = 0;
+       CASTING_HEX_NUM(caster_ptr) = 0;
 
-       if (p_ptr->action == ACTION_SPELL) set_action(p_ptr, ACTION_NONE);
+       if (caster_ptr->action == ACTION_SPELL) set_action(caster_ptr, ACTION_NONE);
 
-       p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
-       p_ptr->redraw |= (PR_EXTRA | PR_HP | PR_MANA);
+       caster_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
+       caster_ptr->redraw |= (PR_EXTRA | PR_HP | PR_MANA);
 
        return TRUE;
 }
@@ -66,7 +68,7 @@ bool stop_hex_spell_all(void)
  * @brief プレイヤーが詠唱中の呪術から一つを選んで停止する
  * @return なし
  */
-bool stop_hex_spell(void)
+bool stop_hex_spell(player_type *caster_ptr)
 {
        int spell;
        char choice = 0;
@@ -76,21 +78,21 @@ bool stop_hex_spell(void)
        TERM_LEN x = 20;
        int sp[MAX_KEEP];
 
-       if (!hex_spelling_any(p_ptr))
+       if (!hex_spelling_any(caster_ptr))
        {
                msg_print(_("呪文を詠唱していません。", "You are casting no spell."));
                return FALSE;
        }
 
        /* Stop all spells */
-       else if ((CASTING_HEX_NUM(p_ptr) == 1) || (p_ptr->lev < 35))
+       else if ((CASTING_HEX_NUM(caster_ptr) == 1) || (caster_ptr->lev < 35))
        {
-               return stop_hex_spell_all();
+               return stop_hex_spell_all(caster_ptr);
        }
        else
        {
                strnfmt(out_val, 78, _("どの呪文の詠唱を中断しますか?(呪文 %c-%c, 'l'全て, ESC)", "Which spell do you stop casting? (Spell %c-%c, 'l' to all, ESC)"),
-                       I2A(0), I2A(CASTING_HEX_NUM(p_ptr) - 1));
+                       I2A(0), I2A(CASTING_HEX_NUM(caster_ptr) - 1));
 
                screen_save();
 
@@ -104,7 +106,7 @@ bool stop_hex_spell(void)
                                if (hex_spelling(spell))
                                {
                                        Term_erase(x, y + n + 1, 255);
-                                       put_str(format("%c)  %s", I2A(n), exe_spell(REALM_HEX, spell, SPELL_NAME)), y + n + 1, x + 2);
+                                       put_str(format("%c)  %s", I2A(n), exe_spell(caster_ptr, REALM_HEX, spell, SPELL_NAME)), y + n + 1, x + 2);
                                        sp[n++] = spell;
                                }
                        }
@@ -115,9 +117,9 @@ bool stop_hex_spell(void)
                        if (choice == 'l')      /* All */
                        {
                                screen_load();
-                               return stop_hex_spell_all();
+                               return stop_hex_spell_all(caster_ptr);
                        }
-                       if ((choice < I2A(0)) || (choice > I2A(CASTING_HEX_NUM(p_ptr) - 1))) continue;
+                       if ((choice < I2A(0)) || (choice > I2A(CASTING_HEX_NUM(caster_ptr) - 1))) continue;
                        flag = TRUE;
                }
        }
@@ -128,13 +130,13 @@ bool stop_hex_spell(void)
        {
                int n = sp[A2I(choice)];
 
-               exe_spell(REALM_HEX, n, SPELL_STOP);
-               CASTING_HEX_FLAGS(p_ptr) &= ~(1L << n);
-               CASTING_HEX_NUM(p_ptr)--;
+               exe_spell(caster_ptr, REALM_HEX, n, SPELL_STOP);
+               CASTING_HEX_FLAGS(caster_ptr) &= ~(1L << n);
+               CASTING_HEX_NUM(caster_ptr)--;
        }
 
-       p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
-       p_ptr->redraw |= (PR_EXTRA | PR_HP | PR_MANA);
+       caster_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
+       caster_ptr->redraw |= (PR_EXTRA | PR_HP | PR_MANA);
 
        return flag;
 }
@@ -145,7 +147,7 @@ bool stop_hex_spell(void)
  * Upkeeping hex spells Called from dungeon.c
  * @return なし
  */
-void check_hex(void)
+void check_hex(player_type *caster_ptr)
 {
        int spell;
        MANA_POINT need_mana;
@@ -153,20 +155,20 @@ void check_hex(void)
        bool res = FALSE;
 
        /* Spells spelled by player */
-       if (p_ptr->realm1 != REALM_HEX) return;
-       if (!CASTING_HEX_FLAGS(p_ptr) && !p_ptr->magic_num1[1]) return;
+       if (caster_ptr->realm1 != REALM_HEX) return;
+       if (!CASTING_HEX_FLAGS(caster_ptr) && !caster_ptr->magic_num1[1]) return;
 
-       if (p_ptr->magic_num1[1])
+       if (caster_ptr->magic_num1[1])
        {
-               p_ptr->magic_num1[0] = p_ptr->magic_num1[1];
-               p_ptr->magic_num1[1] = 0;
+               caster_ptr->magic_num1[0] = caster_ptr->magic_num1[1];
+               caster_ptr->magic_num1[1] = 0;
                res = TRUE;
        }
 
        /* Stop all spells when anti-magic ability is given */
-       if (p_ptr->anti_magic)
+       if (caster_ptr->anti_magic)
        {
-               stop_hex_spell_all();
+               stop_hex_spell_all(caster_ptr);
                return;
        }
 
@@ -184,31 +186,31 @@ void check_hex(void)
        /* Culcurates final mana cost */
        need_mana_frac = 0;
        s64b_div(&need_mana, &need_mana_frac, 0, 3); /* Divide by 3 */
-       need_mana += (CASTING_HEX_NUM(p_ptr) - 1);
+       need_mana += (CASTING_HEX_NUM(caster_ptr) - 1);
 
        /* Not enough mana */
-       if (s64b_cmp(p_ptr->csp, p_ptr->csp_frac, need_mana, need_mana_frac) < 0)
+       if (s64b_cmp(caster_ptr->csp, caster_ptr->csp_frac, need_mana, need_mana_frac) < 0)
        {
-               stop_hex_spell_all();
+               stop_hex_spell_all(caster_ptr);
                return;
        }
 
        /* Enough mana */
        else
        {
-               s64b_sub(&(p_ptr->csp), &(p_ptr->csp_frac), need_mana, need_mana_frac);
+               s64b_sub(&(caster_ptr->csp), &(caster_ptr->csp_frac), need_mana, need_mana_frac);
 
-               p_ptr->redraw |= PR_MANA;
+               caster_ptr->redraw |= PR_MANA;
                if (res)
                {
                        msg_print(_("詠唱を再開した。", "You restart spelling."));
 
-                       p_ptr->action = ACTION_SPELL;
+                       caster_ptr->action = ACTION_SPELL;
 
-                       p_ptr->update |= (PU_BONUS | PU_HP);
-                       p_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);
-                       p_ptr->update |= (PU_MONSTERS);
-                       p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
+                       caster_ptr->update |= (PU_BONUS | PU_HP);
+                       caster_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);
+                       caster_ptr->update |= (PU_MONSTERS);
+                       caster_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
                }
        }
 
@@ -221,14 +223,14 @@ void check_hex(void)
 
                s_ptr = &technic_info[REALM_HEX - MIN_TECHNIC][spell];
 
-               if (p_ptr->spell_exp[spell] < SPELL_EXP_BEGINNER)
-                       p_ptr->spell_exp[spell] += 5;
-               else if(p_ptr->spell_exp[spell] < SPELL_EXP_SKILLED)
-               { if (one_in_(2) && (current_floor_ptr->dun_level > 4) && ((current_floor_ptr->dun_level + 10) > p_ptr->lev)) p_ptr->spell_exp[spell] += 1; }
-               else if(p_ptr->spell_exp[spell] < SPELL_EXP_EXPERT)
-               { if (one_in_(5) && ((current_floor_ptr->dun_level + 5) > p_ptr->lev) && ((current_floor_ptr->dun_level + 5) > s_ptr->slevel)) p_ptr->spell_exp[spell] += 1; }
-               else if(p_ptr->spell_exp[spell] < SPELL_EXP_MASTER)
-               { if (one_in_(5) && ((current_floor_ptr->dun_level + 5) > p_ptr->lev) && (current_floor_ptr->dun_level > s_ptr->slevel)) p_ptr->spell_exp[spell] += 1; }
+               if (caster_ptr->spell_exp[spell] < SPELL_EXP_BEGINNER)
+                       caster_ptr->spell_exp[spell] += 5;
+               else if(caster_ptr->spell_exp[spell] < SPELL_EXP_SKILLED)
+               { if (one_in_(2) && (caster_ptr->current_floor_ptr->dun_level > 4) && ((caster_ptr->current_floor_ptr->dun_level + 10) > caster_ptr->lev)) caster_ptr->spell_exp[spell] += 1; }
+               else if(caster_ptr->spell_exp[spell] < SPELL_EXP_EXPERT)
+               { if (one_in_(5) && ((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && ((caster_ptr->current_floor_ptr->dun_level + 5) > s_ptr->slevel)) caster_ptr->spell_exp[spell] += 1; }
+               else if(caster_ptr->spell_exp[spell] < SPELL_EXP_MASTER)
+               { if (one_in_(5) && ((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && (caster_ptr->current_floor_ptr->dun_level > s_ptr->slevel)) caster_ptr->spell_exp[spell] += 1; }
        }
 
        /* Do any effects of continual spells */
@@ -236,7 +238,7 @@ void check_hex(void)
        {
                if (hex_spelling(spell))
                {
-                       exe_spell(REALM_HEX, spell, SPELL_CONT);
+                       exe_spell(caster_ptr, REALM_HEX, spell, SPELL_CONT);
                }
        }
 }
@@ -245,12 +247,12 @@ void check_hex(void)
  * @brief プレイヤーの呪術詠唱枠がすでに最大かどうかを返す
  * @return すでに全枠を利用しているならTRUEを返す
  */
-bool hex_spell_fully(void)
+bool hex_spell_fully(player_type *caster_ptr)
 {
        int k_max = 0;
-       k_max = (p_ptr->lev / 15) + 1;
+       k_max = (caster_ptr->lev / 15) + 1;
        k_max = MIN(k_max, MAX_KEEP);
-       if (CASTING_HEX_NUM(p_ptr) < k_max) return FALSE;
+       if (CASTING_HEX_NUM(caster_ptr) < k_max) return FALSE;
        return TRUE;
 }
 
@@ -258,15 +260,15 @@ bool hex_spell_fully(void)
  * @brief 一定ゲームターン毎に復讐処理の残り期間の判定を行う
  * @return なし
  */
-void revenge_spell(void)
+void revenge_spell(player_type *caster_ptr)
 {
-       if (p_ptr->realm1 != REALM_HEX) return;
-       if (HEX_REVENGE_TURN(p_ptr) <= 0) return;
+       if (caster_ptr->realm1 != REALM_HEX) return;
+       if (HEX_REVENGE_TURN(caster_ptr) <= 0) return;
 
-       switch(HEX_REVENGE_TYPE(p_ptr))
+       switch(HEX_REVENGE_TYPE(caster_ptr))
        {
-               case 1: exe_spell(REALM_HEX, HEX_PATIENCE, SPELL_CONT); break;
-               case 2: exe_spell(REALM_HEX, HEX_REVENGE, SPELL_CONT); break;
+               case 1: exe_spell(caster_ptr, REALM_HEX, HEX_PATIENCE, SPELL_CONT); break;
+               case 2: exe_spell(caster_ptr, REALM_HEX, HEX_REVENGE, SPELL_CONT); break;
        }
 }
 
@@ -290,7 +292,7 @@ void revenge_store(HIT_POINT dam)
  */
 bool teleport_barrier(MONSTER_IDX m_idx)
 {
-       monster_type *m_ptr = &current_floor_ptr->m_list[m_idx];
+       monster_type *m_ptr = &p_ptr->current_floor_ptr->m_list[m_idx];
        monster_race *r_ptr = &r_info[m_ptr->r_idx];
 
        if (!hex_spelling(HEX_ANTI_TELE)) return FALSE;
@@ -306,7 +308,7 @@ bool teleport_barrier(MONSTER_IDX m_idx)
  */
 bool magic_barrier(MONSTER_IDX m_idx)
 {
-       monster_type *m_ptr = &current_floor_ptr->m_list[m_idx];
+       monster_type *m_ptr = &p_ptr->current_floor_ptr->m_list[m_idx];
        monster_race *r_ptr = &r_info[m_ptr->r_idx];
 
        if (!hex_spelling(HEX_ANTI_MAGIC)) return FALSE;
@@ -322,7 +324,7 @@ bool magic_barrier(MONSTER_IDX m_idx)
  */
 bool multiply_barrier(MONSTER_IDX m_idx)
 {
-       monster_type *m_ptr = &current_floor_ptr->m_list[m_idx];
+       monster_type *m_ptr = &p_ptr->current_floor_ptr->m_list[m_idx];
        monster_race *r_ptr = &r_info[m_ptr->r_idx];
 
        if (!hex_spelling(HEX_ANTI_MULTI)) return FALSE;
@@ -381,7 +383,7 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
                {
                        msg_print(_("気分が良くなってくる。", "You feel better and better."));
                }
-               if (cast || cont) (void)cure_light_wounds(1, 10);
+               if (cast || cont) (void)cure_light_wounds(caster_ptr, 1, 10);
                break;
 
        case 2:
@@ -404,7 +406,7 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
                if (info) return info_damage(1, power, 0);
                if (cast || cont)
                {
-                       project_all_los(GF_POIS, randint1(power));
+                       project_all_los(caster_ptr, GF_POIS, randint1(power));
                }
                break;
 
@@ -432,7 +434,7 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
                        q = _("どれを呪いますか?", "Which weapon do you curse?");
                        s = _("武器を装備していない。", "You wield no weapons.");
 
-                       o_ptr = choose_object(&item, q, s, (USE_EQUIP), 0);
+                       o_ptr = choose_object(p_ptr, &item, q, s, (USE_EQUIP), 0);
                        if (!o_ptr) return FALSE;
 
                        object_desc(o_name, o_ptr, OD_NAME_ONLY);
@@ -539,10 +541,10 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
                                msg_print(_("我慢が解かれた!", "Time for end of patioence!"));
                                if (power)
                                {
-                                       project(0, rad, caster_ptr->y, caster_ptr->x, power, GF_HELL_FIRE,
+                                       project(caster_ptr, 0, rad, caster_ptr->y, caster_ptr->x, power, GF_HELL_FIRE,
                                                (PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL), -1);
                                }
-                               if (caster_ptr->wizard)
+                               if (current_world_ptr->wizard)
                                {
                                        msg_format(_("%d点のダメージを返した。", "You return %d damages."), power);
                                }
@@ -577,7 +579,7 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
                {
                        msg_print(_("気分が良くなってくる。", "You feel better and better."));
                }
-               if (cast || cont) (void)cure_serious_wounds(2, 10);
+               if (cast || cont) (void)cure_serious_wounds(caster_ptr, 2, 10);
                break;
 
        case 10:
@@ -586,7 +588,7 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
                if (cast)
                {
                        CASTING_HEX_FLAGS(caster_ptr) |= (1L << HEX_INHAIL);
-                       do_cmd_quaff_potion();
+                       do_cmd_quaff_potion(p_ptr);
                        CASTING_HEX_FLAGS(caster_ptr) &= ~(1L << HEX_INHAIL);
                        add = FALSE;
                }
@@ -600,7 +602,7 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
                if (info) return info_damage(1, power, 0);
                if (cast || cont)
                {
-                       project_all_los(GF_HYPODYNAMIA, randint1(power));
+                       project_all_los(caster_ptr, GF_HYPODYNAMIA, randint1(power));
                }
                break;
 
@@ -685,7 +687,7 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
                {
                        msg_print(_("気分が良くなってくる。", "You feel better and better."));
                }
-               if (cast || cont) (void)cure_critical_wounds(damroll(4, 10));
+               if (cast || cont) (void)cure_critical_wounds(caster_ptr, damroll(4, 10));
                break;
 
        case 18:
@@ -728,7 +730,7 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
                        q = _("どれを呪いますか?", "Which piece of armour do you curse?");
                        s = _("防具を装備していない。", "You wield no piece of armours.");
 
-                       o_ptr = choose_object(&item, q, s, (USE_EQUIP), 0);
+                       o_ptr = choose_object(p_ptr, &item, q, s, (USE_EQUIP), 0);
                        if (!o_ptr) return FALSE;
 
                        o_ptr = &caster_ptr->inventory_list[item];
@@ -821,7 +823,7 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
 
                        if ((!o_ptr->k_idx) || (!object_is_cursed(o_ptr)))
                        {
-                               exe_spell(REALM_HEX, spell, SPELL_STOP);
+                               exe_spell(p_ptr, REALM_HEX, spell, SPELL_STOP);
                                CASTING_HEX_FLAGS(caster_ptr) &= ~(1L << spell);
                                CASTING_HEX_NUM(caster_ptr)--;
                                if (!SINGING_SONG_ID(caster_ptr)) set_action(caster_ptr, ACTION_NONE);
@@ -840,7 +842,7 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
                if (info) return info_damage(1, power, 0);
                if (cast || cont)
                {
-                       project_all_los(GF_PSI_DRAIN, randint1(power));
+                       project_all_los(caster_ptr, GF_PSI_DRAIN, randint1(power));
                }
                break;
 
@@ -908,7 +910,7 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
 
                        if (!flag)
                        {
-                               msg_format(_("%sの呪文の詠唱をやめた。", "Finish casting '%^s'."), exe_spell(REALM_HEX, HEX_RESTORE, SPELL_NAME));
+                               msg_format(_("%sの呪文の詠唱をやめた。", "Finish casting '%^s'."), exe_spell(p_ptr, REALM_HEX, HEX_RESTORE, SPELL_NAME));
                                CASTING_HEX_FLAGS(caster_ptr) &= ~(1L << HEX_RESTORE);
                                if (cont) CASTING_HEX_NUM(caster_ptr)--;
                                if (CASTING_HEX_NUM(caster_ptr)) caster_ptr->action = ACTION_NONE;
@@ -935,7 +937,7 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
                        q = _("どの装備品から吸収しますか?", "Which cursed equipment do you drain mana from?");
                        s = _("呪われたアイテムを装備していない。", "You have no cursed equipment.");
 
-                       o_ptr = choose_object(&item, q, s, (USE_EQUIP), 0);
+                       o_ptr = choose_object(p_ptr, &item, q, s, (USE_EQUIP), 0);
                        if (!o_ptr) return FALSE;
 
                        object_flags(o_ptr, f);
@@ -1021,10 +1023,10 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
                                        int dy = y + ddy_ddd[dir];
                                        int dx = x + ddx_ddd[dir];
                                        if (dir == 5) continue;
-                                       if (current_floor_ptr->grid_array[dy][dx].m_idx) flag = TRUE;
+                                       if (p_ptr->current_floor_ptr->grid_array[dy][dx].m_idx) flag = TRUE;
                                }
 
-                               if (!cave_empty_bold(y, x) || (current_floor_ptr->grid_array[y][x].info & CAVE_ICKY) ||
+                               if (!cave_empty_bold(p_ptr->current_floor_ptr, y, x) || (p_ptr->current_floor_ptr->grid_array[y][x].info & CAVE_ICKY) ||
                                        (distance(y, x, caster_ptr->y, caster_ptr->x) > plev + 2))
                                {
                                        msg_print(_("そこには移動できない。", "Can not teleport to there."));
@@ -1035,12 +1037,12 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
 
                        if (flag && randint0(plev * plev / 2))
                        {
-                               teleport_player_to(y, x, 0L);
+                               teleport_player_to(caster_ptr, y, x, 0L);
                        }
                        else
                        {
                                msg_print(_("おっと!", "Oops!"));
-                               teleport_player(30, 0L);
+                               teleport_player(caster_ptr, 30, 0L);
                        }
 
                        add = FALSE;
@@ -1098,9 +1100,9 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
                                                msg_print(_("復讐の時だ!", "Time to revenge!"));
                                        } while (!get_aim_dir(&dir));
 
-                                       fire_ball(GF_HELL_FIRE, dir, power, 1);
+                                       fire_ball(caster_ptr, GF_HELL_FIRE, dir, power, 1);
 
-                                       if (caster_ptr->wizard)
+                                       if (current_world_ptr->wizard)
                                        {
                                                msg_format(_("%d点のダメージを返した。", "You return %d damages."), power);
                                        }