extern bool stop_hex_spell_all(player_type *caster_ptr);
extern bool stop_hex_spell(void);
extern void check_hex(player_type *caster_ptr);
-extern bool hex_spell_fully(void);
+extern bool hex_spell_fully(player_type *caster_ptr);
extern void revenge_spell(player_type *caster_ptr);
extern void revenge_store(HIT_POINT dam);
extern bool teleport_barrier(MONSTER_IDX m_idx);