#include "targeting.h"
#include "view-mainwindow.h"
#include "spells-floor.h"
+#include "world.h"
/*!
* @brief 剣術の各処理を行う
i = inkey();
prt("", 0, 0);
if (i != '@') return NULL;
- if (caster_ptr->total_winner)
+ if (current_world_ptr->total_winner)
{
take_hit(caster_ptr, DAMAGE_FORCE, 9999, "Seppuku", -1);
- caster_ptr->total_winner = TRUE;
+ current_world_ptr->total_winner = TRUE;
}
else
{