#include "player-effects.h"
#include "player-damage.h"
#include "feature.h"
-#include "spells.h"
+#include "spell/spells-common.h"
#include "grid.h"
#include "targeting.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "spells-floor.h"
#include "world.h"
case 4:
if (name) return _("殺気感知", "Detect Ferocity");
- if (desc) return _("近くの思考することができるモンスターを感知する。", "Detects all monsters except mindless in your vicinity.");
+ if (desc) return _("近くの思考することができるモンスターを感知する。", "Detects all monsters except the mindless in your vicinity.");
if (cast)
{
msg_print(_("乗馬中には無理だ。", "You cannot do it when riding."));
return NULL;
}
- msg_print(_("相手の攻撃に対して身構えた。", "You prepare to counter blow."));
+ msg_print(_("相手の攻撃に対して身構えた。", "You prepare to counterattack."));
caster_ptr->counter = TRUE;
}
break;
case 7:
if (name) return _("払い抜け", "Harainuke");
if (desc) return _("攻撃した後、反対側に抜ける。",
- "Attacks monster with your weapons normally, then move through counter side of the monster.");
+ "In one action, attacks a monster with your weapons normally and then moves to the space beyond the monster if that space is not blocked.");
if (cast)
{
case 13:
if (name) return _("乱れ雪月花", "Midare-Setsugekka");
if (desc) return _("攻撃回数が増え、冷気耐性のないモンスターに大ダメージを与える。",
- "Attacks a monster with increased number of attacks and more damage unless it has resistance to cold.");
+ "Attacks a monster with an increased number of attacks and more damage unless it has resistance to cold.");
if (cast)
{
case 19:
if (name) return _("赤流渦", "Bloody Maelstrom");
if (desc) return _("自分自身も傷を作りつつ、その傷が深いほど大きい威力で全方向の敵を攻撃できる。生きていないモンスターには効果がない。",
- "Attacks all adjacent monsters with power corresponding to your cut status. Then increases your cut status. Has no effect on unliving monsters.");
+ "Attacks all adjacent monsters with power corresponding to your cuts. Then increases your cuts. Has no effect on unliving monsters.");
if (cast)
{
case 21:
if (name) return _("地走り", "Crack");
- if (desc) return _("衝撃波のビームを放つ。", "Fires a beam of shock wave.");
+ if (desc) return _("衝撃波のビームを放つ。", "Fires a shock wave as a beam.");
if (cast)
{
case 24:
if (name) return _("吸血鬼の牙", "Vampire's Fang");
if (desc) return _("攻撃した相手の体力を吸いとり、自分の体力を回復させる。生命を持たないモンスターには通じない。",
- "Attacks with vampiric strikes which absorb HP from a monster and heal you. Has no effect to unliving monsters.");
+ "Attacks with vampiric strikes which absorb HP from a monster and heal you. Has no effect on unliving monsters.");
if (cast)
{
case 29:
if (name) return _("虎伏絶刀勢", "Kofuku-Zettousei");
- if (desc) return _("強力な攻撃を行い、近くの場所にも効果が及ぶ。", "Performs a powerful attack which even effects nearby monsters.");
+ if (desc) return _("強力な攻撃を行い、近くの場所にも効果が及ぶ。", "Performs a powerful attack which even affects nearby monsters.");
if (cast)
{
case 30:
if (name) return _("慶雲鬼忍剣", "Keiun-Kininken");
if (desc) return _("自分もダメージをくらうが、相手に非常に大きなダメージを与える。アンデッドには特に効果がある。",
- "Attacks a monster with extremely powerful damage. But you also takes some damages. Hurts a undead monster greatly.");
+ "Attacks a monster with extremely powerful damage, but you also take some damage. Hurts an undead monster greatly.");
if (cast)
{