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[Refactor] #38997 fire_ball_hide() に player_type * 引数を追加. / Add player_type * argumen...
[hengband/hengband.git] / src / realm-life.c
index 09bd8ec..9bf2b0b 100644 (file)
@@ -64,7 +64,7 @@ concptr do_life_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
                        if (cast)
                        {
                                if (!get_aim_dir(&dir)) return NULL;
-                               fire_ball_hide(GF_WOUNDS, dir, damroll(dice, sides), 0);
+                               fire_ball_hide(caster_ptr, GF_WOUNDS, dir, damroll(dice, sides), 0);
                        }
                }
                break;
@@ -157,7 +157,7 @@ concptr do_life_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
                        if (cast)
                        {
                                if (!get_aim_dir(&dir)) return NULL;
-                               fire_ball_hide(GF_WOUNDS, dir, damroll(dice, sides), 0);
+                               fire_ball_hide(caster_ptr, GF_WOUNDS, dir, damroll(dice, sides), 0);
                        }
                }
                break;
@@ -310,7 +310,7 @@ concptr do_life_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
                        if (cast)
                        {
                                if (!get_aim_dir(&dir)) return NULL;
-                               fire_ball_hide(GF_WOUNDS, dir, damroll(dice, sides), 0);
+                               fire_ball_hide(caster_ptr, GF_WOUNDS, dir, damroll(dice, sides), 0);
                        }
                }
                break;