if (cast)
{
if (!get_aim_dir(&dir)) return NULL;
- fire_ball_hide(GF_WOUNDS, dir, damroll(dice, sides), 0);
+ fire_ball_hide(caster_ptr, GF_WOUNDS, dir, damroll(dice, sides), 0);
}
}
break;
if (cast)
{
if (!get_aim_dir(&dir)) return NULL;
- fire_ball_hide(GF_WOUNDS, dir, damroll(dice, sides), 0);
+ fire_ball_hide(caster_ptr, GF_WOUNDS, dir, damroll(dice, sides), 0);
}
}
break;
if (cast)
{
if (!get_aim_dir(&dir)) return NULL;
- fire_ball_hide(GF_WOUNDS, dir, damroll(dice, sides), 0);
+ fire_ball_hide(caster_ptr, GF_WOUNDS, dir, damroll(dice, sides), 0);
}
}
break;