{
case 0:
if (name) return _("軽傷の治癒", "Cure Light Wounds");
- if (desc) return _("怪我と体力を少し回復させる。", "Heals cut and HP a little.");
+ if (desc) return _("怪我と体力を少し回復させる。", "Heals cuts and HP a little.");
{
DICE_NUMBER dice = 2;
DICE_SID sides = 10;
case 1:
if (name) return _("祝福", "Bless");
- if (desc) return _("一定時間、命中率とACにボーナスを得る。", "Gives bonus to hit and AC for a few turns.");
+ if (desc) return _("一定時間、命中率とACにボーナスを得る。", "Gives a bonus to hit and AC for a few turns.");
{
int base = 12;
case 5:
if (name) return _("重傷の治癒", "Cure Medium Wounds");
- if (desc) return _("怪我と体力を中程度回復させる。", "Heals cut and HP more.");
+ if (desc) return _("怪我と体力を中程度回復させる。", "Heals cuts and HP more.");
{
DICE_NUMBER dice = 4;
DICE_SID sides = 10;
case 6:
if (name) return _("解毒", "Cure Poison");
- if (desc) return _("体内の毒を取り除く。", "Cures poison status.");
+ if (desc) return _("体内の毒を取り除く。", "Cures yourself of any poisons.");
{
if (cast)
{
case 10:
if (name) return _("致命傷の治癒", "Cure Critical Wounds");
- if (desc) return _("体力を大幅に回復させ、負傷と朦朧状態も全快する。", "Heals cut, stun and HP greatly.");
+ if (desc) return _("体力を大幅に回復させ、負傷と朦朧状態も全快する。", "Heals HP greatly. Also cures cuts and being stunned.");
{
DICE_NUMBER dice = 8;
DICE_SID sides = 10;
case 11:
if (name) return _("耐熱耐寒", "Resist Heat and Cold");
if (desc) return _("一定時間、火炎と冷気に対する耐性を得る。装備による耐性に累積する。",
- "Gives resistance to fire and cold. These resistances can be added to which from equipment for more powerful resistances.");
+ "Gives resistance to fire and cold. These resistances can be added to those from equipment for more powerful resistances.");
{
int base = 20;
case 14:
if (name) return _("体力回復", "Healing");
- if (desc) return _("極めて強力な回復呪文で、負傷と朦朧状態も全快する。", "Much powerful healing magic, and heals cut and stun completely.");
+ if (desc) return _("極めて強力な回復呪文で、負傷と朦朧状態も全快する。", "Is very powerful healing magic. Also completely cures cuts and being stunned.");
{
int heal = 300;
case 29:
if (name) return _("*体力回復*", "Healing True");
- if (desc) return _("最強の治癒の魔法で、負傷と朦朧状態も全快する。", "The greatest healing magic. Heals all HP, cut and stun.");
+ if (desc) return _("最強の治癒の魔法で、負傷と朦朧状態も全快する。", "Is the greatest healing magic. Heals all HP, cuts and being stunned.");
{
int heal = 2000;