if (cast)
{
- lite_area(damroll(dice, sides), rad);
+ lite_area(caster_ptr, damroll(dice, sides), rad);
}
}
break;
if (cast)
{
- dispel_undead(damroll(dice, sides));
+ dispel_undead(caster_ptr, damroll(dice, sides));
}
}
break;
if (cast)
{
- charm_monsters(power);
+ charm_monsters(caster_ptr, power);
}
}
break;